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Refactor
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@@ -15,13 +15,13 @@ namespace ADOFAIRenderer.UI
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private const float BarPosX = 0f;
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private const float BarPosY = -420f; // Y position relative to screen center (Reference: 1920x1080)
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private const int BarTextFontSize = 16; // 눈에 띄게 증가된 텍스트 크기
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private static readonly Color BarBackgroundColor = new Color(0.08f, 0.08f, 0.1f, 1.0f);
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private static readonly Color BarFillColor = new Color(0.0f, 0.8f, 1.0f, 1.0f); // Sleek cyan/blue
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private static readonly Color BarTextColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
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private static readonly Color BarBackgroundColor = new(0.08f, 0.08f, 0.1f, 1.0f);
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private static readonly Color BarFillColor = new(0.0f, 0.8f, 1.0f, 1.0f); // Sleek cyan/blue
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private static readonly Color BarTextColor = new(1.0f, 1.0f, 1.0f, 1.0f);
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// --- Progress Bar Outline Configuration Constants ---
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private static readonly Color BarOutlineColor = Color.white; // 대비되는 흰색 윤곽선
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private static readonly Vector2 BarOutlineDistance = new Vector2(3.0f, -3.0f); // 3px의 굵고 직관적인 윤곽선 두께
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private static readonly Vector2 BarOutlineDistance = new(3.0f, -3.0f); // 3px의 굵고 직관적인 윤곽선 두께
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private TextMeshProUGUI _text = null!;
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private GameObject _progressBarObj = null!;
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