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Refactor
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+27
-13
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@@ -13,7 +13,7 @@ namespace ADOFAIRenderer.Util
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public static int TotalSamples { get; private set; }
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private static long _cachedFrame = -1;
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private static readonly Dictionary<int, float[]> CachedSpectrums = new Dictionary<int, float[]>();
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private static readonly Dictionary<int, float[]> CachedSpectrums = new();
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public static void Initialize(AudioClip? clip)
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{
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@@ -128,7 +128,7 @@ namespace ADOFAIRenderer.Util.FFmpeg
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private bool _disposed;
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/// <summary>멀티스레딩 환경에서 인코더 상태 및 리소스 접근을 동기화하기 위한 락 객체.</summary>
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private readonly object _lock = new object();
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private readonly object _lock = new();
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/// <summary>
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/// QSV 인코더에서 hw_frames_ctx 모드(GPU 프레임 풀)가 활성화되었는지 여부.
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+3
-3
@@ -15,9 +15,9 @@ namespace ADOFAIRenderer.Util
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{
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private const int InitialBufferSize = 16;
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private readonly Stack<ReadbackRequestState> _statePool = new Stack<ReadbackRequestState>();
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private readonly List<ReadbackRequestState> _allocatedStates = new List<ReadbackRequestState>();
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private readonly object _poolLock = new object();
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private readonly Stack<ReadbackRequestState> _statePool = new();
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private readonly List<ReadbackRequestState> _allocatedStates = new();
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private readonly object _poolLock = new();
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private bool _isInitialized;
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private volatile bool _isDisposed;
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+1
-1
@@ -20,7 +20,7 @@ namespace ADOFAIRenderer.Util
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private const string IntelPattern =
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@"^Intel(?>\(R\))* (?>U*HD Graphics [0-9]+$|Arc\(TM\) [A-C][0-9]+ Graphics)";
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private static readonly Dictionary<Codec, List<(GPUVendor, string)>> CodecMap = new Dictionary<Codec, List<(GPUVendor, string)>>
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private static readonly Dictionary<Codec, List<(GPUVendor, string)>> CodecMap = new()
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{
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[Codec.H264] = new List<(GPUVendor, string)> { (GPUVendor.NVIDIA, "h264_nvenc"), (GPUVendor.Intel, "h264_qsv"), (GPUVendor.AMD, "h264_amf"), (GPUVendor.Unknown, "libx264") },
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[Codec.H265] = new List<(GPUVendor, string)> { (GPUVendor.NVIDIA, "hevc_nvenc"), (GPUVendor.Intel, "hevc_qsv"), (GPUVendor.AMD, "hevc_amf"), (GPUVendor.Unknown, "libx265") },
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