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Remove Dead Codes
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ec06f99603
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6 files changed
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@@ -3,11 +3,9 @@ using System.Reflection;
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using ADOFAIRenderer;
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using ADOFAIRenderer;
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using ADOFAIRenderer.Component;
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using ADOFAIRenderer.Component;
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using ADOFAIRenderer.Util;
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using ADOFAIRenderer.Util;
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using ADOFAIRenderer.Util.FFmpeg;
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using MelonLoader;
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using MelonLoader;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.Rendering;
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using Object = UnityEngine.Object;
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using Object = UnityEngine.Object;
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[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.0.5-BETA", "ADOFAI Editor Forum")]
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[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.0.5-BETA", "ADOFAI Editor Forum")]
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@@ -26,7 +24,6 @@ namespace ADOFAIRenderer
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public static AssetBundle FontBundle = null!;
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public static AssetBundle FontBundle = null!;
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// ReSharper disable once MemberCanBePrivate.Global
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// ReSharper disable once MemberCanBePrivate.Global
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public static AssetBundle SceneBundle = null!;
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public static AssetBundle SceneBundle = null!;
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public static bool WatchGameLoaded;
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public static string[] ModScenes = {};
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public static string[] ModScenes = {};
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private static double _beforeTime;
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private static double _beforeTime;
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File renamed without changes.
File renamed without changes.
@@ -58,14 +58,6 @@ namespace ADOFAIRenderer.Util.FFmpeg
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return array;
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return array;
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}
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}
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/*public static byte[] RentRawBytes<T>(NativeArray<T> arr) where T : struct
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{
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var val = new NativeSlice<T>(arr).SliceConvert<byte>();
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var array = ArrayPool<byte>.Shared.Rent(val.Length);
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val.CopyTo(array);
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return array;
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}*/
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protected static byte[] ToRawBytes<T>(NativeArray<T> arr) where T : struct
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protected static byte[] ToRawBytes<T>(NativeArray<T> arr) where T : struct
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{
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{
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var val = new NativeSlice<T>(arr).SliceConvert<byte>();
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var val = new NativeSlice<T>(arr).SliceConvert<byte>();
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@@ -1,6 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.IO;
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using Unity.Collections;
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namespace ADOFAIRenderer.Util.FFmpeg
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namespace ADOFAIRenderer.Util.FFmpeg
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{
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{
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@@ -56,12 +55,6 @@ namespace ADOFAIRenderer.Util.FFmpeg
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VideoCodec = codec;
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VideoCodec = codec;
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}
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}
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public void SendData(NativeArray<byte> source)
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{
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var buffer = ToRawBytes(source);
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SendDataFromBuffer(buffer);
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}
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public void Start(string path, float bitrate)
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public void Start(string path, float bitrate)
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{
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{
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if (File.Exists(path))
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if (File.Exists(path))
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@@ -1,16 +0,0 @@
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using UnityEngine;
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namespace ADOFAIRenderer.Util
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{
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public class WaitForFrames : CustomYieldInstruction
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{
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private readonly int _targetFrameCount;
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public WaitForFrames(int numberOfFrames)
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{
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_targetFrameCount = Time.frameCount + numberOfFrames;
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}
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public override bool keepWaiting => Time.frameCount < _targetFrameCount;
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}
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}
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