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Utilize captureDeltaTime in Rendering
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@@ -122,7 +122,7 @@ namespace ADOFAIRenderer
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if (realDeltaTime > 0)
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{
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Time.timeScale = (float)(1 / RenderManager.Configuration.TargetFPS / realDeltaTime);
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// Time.timeScale = (float)(1 / RenderManager.Configuration.TargetFPS / realDeltaTime);
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}
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}
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