SHA256
Hide Hold Line Every Frame
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Buffers;
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using System.Linq;
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using ADOFAIRenderer.Data;
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using ADOFAIRenderer.UI;
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using ADOFAIRenderer.Util;
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@@ -292,6 +293,17 @@ namespace ADOFAIRenderer.Core
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frameCount++;
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}
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public void OnLastUpdate()
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{
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if (!OverrideLoading) return;
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if (!Configuration.AdvancedConfig.NonTile) return;
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foreach (var floor in scrLevelMaker.instance.listFloors
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.Where(floor => floor.holdRenderer && floor.holdRenderer.m_meshRenderer.enabled))
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{
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floor.holdRenderer.m_meshRenderer.enabled = false;
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}
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}
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// ReSharper disable once Unity.IncorrectMethodSignature
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public void OnPostFrame(RenderTexture? texture)
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{
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