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Remove Useless Render Frame Skip Check
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@@ -205,7 +205,6 @@ internal class DebugMonitorUI : MonoBehaviour
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sb.AppendLine();
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sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
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sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
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sb.AppendLine($"• Render Skip-Retry: {(RenderManager.Instance ? RenderManager.Instance.skipCount : 0)} / {RenderManager.MaxRenderRetry}");
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var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0);
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sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB");
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