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Document Render Core And API
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@@ -4,14 +4,30 @@ using UnityEngine;
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namespace ADOFAIRenderer.Core;
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/// <summary>
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/// MonoBehaviour that runs before every other script's Update (execution order int.MinValue; scripts run from the
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/// lowest order to the highest). Lives on a DontDestroyOnLoad object created by RenderMod.
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/// It performs the start-up checks (FFmpeg libraries present, NVIDIA driver version) and then advances the render
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/// frame counter through RenderManager.OnPreUpdate once per Unity frame, so every other script of that frame sees
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/// the same render time.
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/// Reference: https://docs.unity3d.com/ScriptReference/DefaultExecutionOrder.html
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/// </summary>
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[DefaultExecutionOrder(int.MinValue)]
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internal class FirstUpdateHook : MonoBehaviour
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{
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/// <summary>True once the FFmpeg libraries were found in UserLibs (after the download UI, if it was needed).</summary>
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private bool _checkedFFmpeg;
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/// <summary>True once the NVIDIA driver version check ran (it runs once per game session).</summary>
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private bool _checkedNvidiaDriver;
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/// <summary>
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/// Main thread, every frame. The checks are done in order and each one blocks the following steps while its dialog
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/// is open: the frame counter is not advanced until both checks are done.
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/// </summary>
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private void Update()
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{
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// 1. FFmpeg libraries: while the download UI is open, wait. When the libraries are missing, open the download UI.
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if (!_checkedFFmpeg)
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{
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if (FFmpegDownloadUI.Instance) return;
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@@ -24,6 +40,7 @@ internal class FirstUpdateHook : MonoBehaviour
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_checkedFFmpeg = true;
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}
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// 2. NVIDIA driver version: waits until no other warning dialog is open, then runs once.
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if (!_checkedNvidiaDriver)
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{
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if (CommonWarningDialogUI.Instance) return;
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@@ -32,12 +49,19 @@ internal class FirstUpdateHook : MonoBehaviour
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CheckNvidiaDriverWarning();
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}
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// 3. Render frame counter (only counts while a render is in the OnScene stage or later).
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if (RenderManager.Instance)
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{
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RenderManager.Instance.OnPreUpdate();
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}
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}
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/// <summary>
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/// Shows a warning dialog when the active GPU is an NVIDIA GPU with a driver version below 610.00.
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/// No dialog is shown when the GPU is not NVIDIA or the version cannot be determined (GPUUtil returns null).
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/// Buttons: open the NVIDIA driver download page and quit the game, disable the render feature for this session
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/// (RenderMod.IsFeatureDisabled), or continue.
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/// </summary>
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private void CheckNvidiaDriverWarning()
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{
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var driverVer = Util.GPUUtil.GetNvidiaDriverVersion();
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