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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -7,7 +7,7 @@ namespace ADOFAIRenderer.Util.Audio.Clip;
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/// <summary>
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/// Copies a Unity <see cref="AudioClip"/> into memory for clips without a file on disk
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/// (built-in hit sounds from Resources, official/DLC level audio).
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/// <see cref="AudioClip.GetData(float[], int)"/> runs on the main thread only, so the whole clip is copied once on the main thread
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/// <see cref="AudioClip.GetData(float[], int)"/> runs on the main Unity thread only, so the whole clip is copied once on the main Unity thread
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/// and the decoder thread reads the copy through a <see cref="MemoryPCMReader"/>.
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/// Streaming clips (<see cref="AudioClipLoadType.Streaming"/>) are rejected because GetData does not read them.
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/// Reference: https://docs.unity3d.com/ScriptReference/AudioClip.GetData.html
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