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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ADOFAIRenderer.Patch.ClassPatch
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{
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[HarmonyPatch(typeof(scnEditor))]
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// ReSharper disable once InconsistentNaming
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public static class scnEditorPatch
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{
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[HarmonyPostfix]
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[HarmonyPatch("Start")]
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// ReSharper disable once InconsistentNaming
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public static void AddButtonRender(scnEditor __instance)
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{
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var cloneTarget = __instance.buttonExit!.gameObject;
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var buttonContainer = cloneTarget.transform.parent!;
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var buttonObj = Object.Instantiate(cloneTarget, buttonContainer)!;
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buttonObj.name = "buttonRender";
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var button = buttonObj.GetComponent<Button>()!;
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// Clear persistent and non-persistent listeners from the original button
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button.onClick = new Button.ButtonClickedEvent();
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button.onClick.AddListener(RenderMod.StartRender);
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// The button root has an Image component for the background (rounded box).
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// We want to change the icon sprite, which is on a child GameObject.
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var images = buttonObj.GetComponentsInChildren<Image>();
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if (images.Length <= 1) return;
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// ReSharper disable once Unity.UnknownResource
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// images[0] is the background on the root, images[1] is the icon on the child
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var sprite = Resources.Load<Sprite>("LevelEditor/LevelEvents/MoveCamera");
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if (sprite != null)
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{
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var iconImage = images[1];
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iconImage.sprite = sprite;
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iconImage.rectTransform.sizeDelta = new Vector2(24, 24);
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}
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}
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}
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}
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