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Make Every Class Internal
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@@ -4,7 +4,7 @@ using UnityEngine;
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namespace ADOFAIRenderer.Core
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{
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[DefaultExecutionOrder(int.MinValue)]
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public class FirstUpdateHook : MonoBehaviour
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internal class FirstUpdateHook : MonoBehaviour
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{
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private bool _checkedFFmpeg;
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private bool _checkedNvidiaDriver;
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@@ -6,7 +6,7 @@ using UnityEngine;
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namespace ADOFAIRenderer.Core
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{
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[DefaultExecutionOrder(int.MaxValue)]
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public class PostRenderHook : MonoBehaviour
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internal class PostRenderHook : MonoBehaviour
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{
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private FieldInfo? _camQuadMeshField;
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@@ -21,7 +21,7 @@ using ThreadPriority = System.Threading.ThreadPriority;
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namespace ADOFAIRenderer.Core
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{
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public class RenderManager : MonoBehaviour
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internal class RenderManager : MonoBehaviour
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{
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// Singleton Accessors
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public static RenderManager Instance { get; private set; } = null!;
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