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Make Every Class Internal
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@@ -6,7 +6,7 @@ using UnityEngine;
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namespace ADOFAIRenderer.Core
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{
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[DefaultExecutionOrder(int.MaxValue)]
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public class PostRenderHook : MonoBehaviour
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internal class PostRenderHook : MonoBehaviour
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{
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private FieldInfo? _camQuadMeshField;
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