Make Every Class Internal

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copecone committed 2026-08-17 03:16:19 +09:00
1 parent 54b7eb7466
commit 485ebffbd3
38 files changed
+50 -51

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@@ -9,7 +9,7 @@ using Image = UnityEngine.UI.Image;
namespace ADOFAIRenderer.UI
{
public class DialogButton
internal class DialogButton
{
public string Text;
public Action OnClick;
@@ -23,7 +23,7 @@ namespace ADOFAIRenderer.UI
}
}
public class CommonWarningDialogUI : MonoBehaviour
internal class CommonWarningDialogUI : MonoBehaviour
{
public static CommonWarningDialogUI? Instance { get; private set; }
private readonly List<VisualElement> _disabledElements = new();
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@@ -8,7 +8,7 @@ using UnityEngine.UI;
namespace ADOFAIRenderer.UI
{
public class DebugMonitorUI : MonoBehaviour
internal class DebugMonitorUI : MonoBehaviour
{
// --- Progress Bar UI Configuration Constants ---
private const float BarWidth = 800f;
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@@ -6,7 +6,7 @@ using UnityEngine.UI;
namespace ADOFAIRenderer.UI
{
public class EscapeHandlerUI : MonoBehaviour
internal class EscapeHandlerUI : MonoBehaviour
{
private GameObject _containerObj = null!;
private TextMeshProUGUI _textComponent = null!;
+1 -1
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@@ -12,7 +12,7 @@ using MelonLoader.Utils;
namespace ADOFAIRenderer.UI
{
public class FFmpegDownloadUI : MonoBehaviour
internal class FFmpegDownloadUI : MonoBehaviour
{
private GameObject _buttonContainerObj = null!;
private GameObject _progressBarObj = null!;
+1 -1
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@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
namespace ADOFAIRenderer.UI
{
public class RenderConfigUIManager : MonoBehaviour
internal class RenderConfigUIManager : MonoBehaviour
{
[SerializeField]
private UIDocument uiDocument = null!;