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Make Every Class Internal
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@@ -9,7 +9,7 @@ using Image = UnityEngine.UI.Image;
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namespace ADOFAIRenderer.UI
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{
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public class DialogButton
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internal class DialogButton
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{
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public string Text;
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public Action OnClick;
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@@ -23,7 +23,7 @@ namespace ADOFAIRenderer.UI
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}
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}
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public class CommonWarningDialogUI : MonoBehaviour
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internal class CommonWarningDialogUI : MonoBehaviour
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{
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public static CommonWarningDialogUI? Instance { get; private set; }
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private readonly List<VisualElement> _disabledElements = new();
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@@ -8,7 +8,7 @@ using UnityEngine.UI;
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namespace ADOFAIRenderer.UI
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{
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public class DebugMonitorUI : MonoBehaviour
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internal class DebugMonitorUI : MonoBehaviour
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{
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// --- Progress Bar UI Configuration Constants ---
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private const float BarWidth = 800f;
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@@ -6,7 +6,7 @@ using UnityEngine.UI;
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namespace ADOFAIRenderer.UI
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{
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public class EscapeHandlerUI : MonoBehaviour
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internal class EscapeHandlerUI : MonoBehaviour
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{
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private GameObject _containerObj = null!;
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private TextMeshProUGUI _textComponent = null!;
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@@ -12,7 +12,7 @@ using MelonLoader.Utils;
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namespace ADOFAIRenderer.UI
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{
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public class FFmpegDownloadUI : MonoBehaviour
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internal class FFmpegDownloadUI : MonoBehaviour
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{
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private GameObject _buttonContainerObj = null!;
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private GameObject _progressBarObj = null!;
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@@ -9,7 +9,7 @@ using UnityEngine.UIElements;
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namespace ADOFAIRenderer.UI
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{
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public class RenderConfigUIManager : MonoBehaviour
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internal class RenderConfigUIManager : MonoBehaviour
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{
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[SerializeField]
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private UIDocument uiDocument = null!;
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