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Make Every Class Internal
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@@ -6,7 +6,7 @@ using UnityEngine.UI;
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namespace ADOFAIRenderer.UI
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{
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public class EscapeHandlerUI : MonoBehaviour
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internal class EscapeHandlerUI : MonoBehaviour
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{
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private GameObject _containerObj = null!;
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private TextMeshProUGUI _textComponent = null!;
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