Make Every Class Internal

This commit is contained in:
copecone committed 2026-08-17 03:16:19 +09:00
1 parent 54b7eb7466
commit 485ebffbd3
38 files changed
+50 -51

No files matched your search

+1 -1
View File
@@ -2,7 +2,7 @@ using System;
namespace ADOFAIRenderer.Util.Audio
{
public static class AudioResampler
internal static class AudioResampler
{
public static float[] Resample(float[] inputSamples, int inputChannels, int inputFrequency, int targetChannels, int targetFrequency)
{
+1 -1
View File
@@ -5,7 +5,7 @@ using UnityEngine;
namespace ADOFAIRenderer.Util.Audio
{
public static class AudioSpectrumGenerator
internal static class AudioSpectrumGenerator
{
public static float[]? AudioClipData { get; private set; }
public static int Channels { get; private set; }
+1 -1
View File
@@ -2,7 +2,7 @@ using System;
namespace ADOFAIRenderer.Util.Audio
{
public class AudioSyncCalculator
internal class AudioSyncCalculator
{
private readonly long _sampleRate;
private readonly (long Numerator, long Denominator) _fpsRational;
+1 -1
View File
@@ -2,7 +2,7 @@ using System;
namespace ADOFAIRenderer.Util.Audio.Filter
{
public class Gain : IAudioFilter
internal class Gain : IAudioFilter
{
public float Level = 0f;
+1 -1
View File
@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
namespace ADOFAIRenderer.Util.Audio.Filter
{
public class HardClip : IAudioFilter
internal class HardClip : IAudioFilter
{
// ReSharper disable once MemberCanBePrivate.Global
// ReSharper disable once FieldCanBeMadeReadOnly.Global
+1 -1
View File
@@ -2,7 +2,7 @@ using System;
namespace ADOFAIRenderer.Util.Audio.Filter
{
public interface IAudioFilter
internal interface IAudioFilter
{
void Initialize(int sampleRate, int channels);
+1 -1
View File
@@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
namespace ADOFAIRenderer.Util.Audio.Filter
{
// ReSharper disable once InconsistentNaming
public class RMSCompressor : IAudioFilter
internal class RMSCompressor : IAudioFilter
{
private float _thresholdDb = -20f;
private float _ratio = 4f;
+2 -2
View File
@@ -7,7 +7,7 @@ using UnityEngine;
namespace ADOFAIRenderer.Util.Audio
{
public class AudioClipCache
internal class AudioClipCache
{
private readonly Dictionary<string, CachedClipData> _cache = new();
@@ -69,7 +69,7 @@ namespace ADOFAIRenderer.Util.Audio
}
}
public class OfflineAudioMixer
internal class OfflineAudioMixer
{
public class SoundEvent
{