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Make Every Class Internal
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@@ -2,7 +2,7 @@ using System;
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namespace ADOFAIRenderer.Util.Audio
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{
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public static class AudioResampler
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internal static class AudioResampler
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{
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public static float[] Resample(float[] inputSamples, int inputChannels, int inputFrequency, int targetChannels, int targetFrequency)
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{
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@@ -5,7 +5,7 @@ using UnityEngine;
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namespace ADOFAIRenderer.Util.Audio
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{
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public static class AudioSpectrumGenerator
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internal static class AudioSpectrumGenerator
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{
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public static float[]? AudioClipData { get; private set; }
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public static int Channels { get; private set; }
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@@ -2,7 +2,7 @@ using System;
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namespace ADOFAIRenderer.Util.Audio
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{
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public class AudioSyncCalculator
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internal class AudioSyncCalculator
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{
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private readonly long _sampleRate;
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private readonly (long Numerator, long Denominator) _fpsRational;
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@@ -2,7 +2,7 @@ using System;
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namespace ADOFAIRenderer.Util.Audio.Filter
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{
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public class Gain : IAudioFilter
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internal class Gain : IAudioFilter
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{
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public float Level = 0f;
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@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
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namespace ADOFAIRenderer.Util.Audio.Filter
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{
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public class HardClip : IAudioFilter
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internal class HardClip : IAudioFilter
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{
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// ReSharper disable once MemberCanBePrivate.Global
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// ReSharper disable once FieldCanBeMadeReadOnly.Global
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@@ -2,7 +2,7 @@ using System;
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namespace ADOFAIRenderer.Util.Audio.Filter
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{
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public interface IAudioFilter
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internal interface IAudioFilter
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{
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void Initialize(int sampleRate, int channels);
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@@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
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namespace ADOFAIRenderer.Util.Audio.Filter
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{
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// ReSharper disable once InconsistentNaming
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public class RMSCompressor : IAudioFilter
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internal class RMSCompressor : IAudioFilter
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{
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private float _thresholdDb = -20f;
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private float _ratio = 4f;
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@@ -7,7 +7,7 @@ using UnityEngine;
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namespace ADOFAIRenderer.Util.Audio
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{
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public class AudioClipCache
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internal class AudioClipCache
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{
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private readonly Dictionary<string, CachedClipData> _cache = new();
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@@ -69,7 +69,7 @@ namespace ADOFAIRenderer.Util.Audio
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}
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}
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public class OfflineAudioMixer
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internal class OfflineAudioMixer
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{
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public class SoundEvent
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{
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