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Make Every Class Internal
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@@ -5,7 +5,7 @@ using UnityEngine;
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namespace ADOFAIRenderer.Util.Audio
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{
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public static class AudioSpectrumGenerator
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internal static class AudioSpectrumGenerator
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{
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public static float[]? AudioClipData { get; private set; }
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public static int Channels { get; private set; }
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