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Make Every Class Internal
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@@ -7,7 +7,7 @@ using UnityEngine;
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namespace ADOFAIRenderer.Util.Audio
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{
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public class AudioClipCache
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internal class AudioClipCache
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{
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private readonly Dictionary<string, CachedClipData> _cache = new();
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@@ -69,7 +69,7 @@ namespace ADOFAIRenderer.Util.Audio
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}
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}
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public class OfflineAudioMixer
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internal class OfflineAudioMixer
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{
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public class SoundEvent
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{
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