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Make Every Class Internal
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@@ -12,7 +12,7 @@ using UnityEngine.Rendering;
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namespace ADOFAIRenderer.Util
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{
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public class FrameReader : IDisposable
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internal class FrameReader : IDisposable
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{
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private static readonly int Height = Shader.PropertyToID("Height");
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private static readonly int Width = Shader.PropertyToID("Width");
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