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Make Every Class Internal
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@@ -9,12 +9,12 @@ using UnityEngine;
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namespace ADOFAIRenderer.Util
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{
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public enum GPUVendor
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internal enum GPUVendor
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{
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Unknown, NVIDIA, AMD, Intel, Apple
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}
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public static class GPUUtil
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internal static class GPUUtil
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{
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private const string NvidiaPattern =
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@"^NVIDIA GeForce [RG]TX [0-9]+(?> SUPER| Ti(?> SUPER)?)?(?> [0-9]+GB)?(?> Laptop GPU)?(?>/PCIe/SSE2)?$";
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