Add RMS Compressor

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copecone committed 2026-07-09 23:19:12 +09:00
1 parent cca027ed66
commit 4d463e6a76
7 files changed
+261 -35

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+4 -11
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@@ -620,15 +620,8 @@ namespace ADOFAIRenderer.Core
FrameAvailableEvent.WaitOne(50);
}
if (IsRenderCancelled)
{
videoFFmpeg.Dispose();
}
else
{
videoFFmpeg.End();
videoFFmpeg.Dispose();
}
if (!IsRenderCancelled) videoFFmpeg.End();
videoFFmpeg.Dispose();
lock (_allVideoFFmpegInstances)
{
@@ -815,8 +808,8 @@ namespace ADOFAIRenderer.Core
{
return codec switch
{
Codec.AV1 or Codec.VP9 => ".webm",
Codec.VVC => ".mkv",
Codec.VP9 => ".webm",
Codec.AV1 or Codec.VVC => ".mkv",
_ => ".mp4"
};
}
+1 -1
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@@ -21,7 +21,7 @@ namespace ADOFAIRenderer.Data
public bool RenderAudio { get; set; } = true;
public int AudioSampleRate { get; set; } = 44100;
public int AudioChannels { get; set; } = 2;
public int AudioBitrate { get; set; } = 192000;
public int AudioBitrate { get; set; } = 256000;
}
public class EncodingConfig
-7
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@@ -1,7 +0,0 @@
namespace ADOFAIRenderer.Util.Audio
{
public class AudioFilter
{
}
}
+31
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@@ -0,0 +1,31 @@
using System;
using System.Runtime.CompilerServices;
namespace ADOFAIRenderer.Util.Audio.Filter
{
public class HardClip : IAudioFilter
{
// ReSharper disable once MemberCanBePrivate.Global
// ReSharper disable once FieldCanBeMadeReadOnly.Global
// ReSharper disable once ConvertToConstant.Global
public float Threshold = 1.0f;
public void Initialize(int sampleRate, int channels) { }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float ProcessSample(float sample, int channel)
{
if (sample > Threshold) return Threshold;
if (sample < -Threshold) return -Threshold;
return sample;
}
public void ProcessBlock(Span<float> buffer)
{
for (var i = 0; i < buffer.Length; i++)
buffer[i] = ProcessSample(buffer[i], 0);
}
public void Reset() { }
}
}
+14
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@@ -0,0 +1,14 @@
using System;
namespace ADOFAIRenderer.Util.Audio.Filter
{
public interface IAudioFilter
{
void Initialize(int sampleRate, int channels);
float ProcessSample(float sample, int channel);
void ProcessBlock(Span<float> buffer);
void Reset();
}
}
+175
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@@ -0,0 +1,175 @@
using System;
using System.Runtime.CompilerServices;
namespace ADOFAIRenderer.Util.Audio.Filter
{
public class RmsCompressor : IAudioFilter
{
private float _thresholdDb = -20f;
private float _ratio = 4f;
private float _attackTime = 0.010f; // in seconds
private float _releaseTime = 0.100f; // in seconds
private float _kneeDb = 5f; // in dB
private float _rmsWindowTime = 0.030f; // in seconds
private int _sampleRate = 44100;
private int _channels = 2;
private float _attackCoef;
private float _releaseCoef;
private float _rmsCoef;
// Per-channel state
private float[] _rmsState = Array.Empty<float>(); // running mean-square (MS) state
private float[] _gainState = Array.Empty<float>(); // smoothed gain reduction in dB
public float ThresholdDb
{
get => _thresholdDb;
set => _thresholdDb = value;
}
public float Ratio
{
get => _ratio;
set => _ratio = Math.Max(1f, value);
}
public float AttackTime
{
get => _attackTime;
set
{
_attackTime = Math.Max(0.0001f, value);
UpdateAttackCoef();
}
}
public float ReleaseTime
{
get => _releaseTime;
set
{
_releaseTime = Math.Max(0.0001f, value);
UpdateReleaseCoef();
}
}
public float KneeDb
{
get => _kneeDb;
set => _kneeDb = Math.Max(0f, value);
}
public float RmsWindowTime
{
get => _rmsWindowTime;
set
{
_rmsWindowTime = Math.Max(0.0001f, value);
UpdateRmsCoef();
}
}
public void Initialize(int sampleRate, int channels)
{
_sampleRate = sampleRate;
_channels = channels;
UpdateAttackCoef();
UpdateReleaseCoef();
UpdateRmsCoef();
_rmsState = new float[channels];
_gainState = new float[channels];
Reset();
}
private void UpdateAttackCoef()
{
_attackCoef = (float)Math.Exp(-1.0 / (_sampleRate * _attackTime));
}
private void UpdateReleaseCoef()
{
_releaseCoef = (float)Math.Exp(-1.0 / (_sampleRate * _releaseTime));
}
private void UpdateRmsCoef()
{
_rmsCoef = (float)Math.Exp(-1.0 / (_sampleRate * _rmsWindowTime));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float ProcessSample(float sample, int channel)
{
if (channel < 0 || channel >= _channels)
{
return sample;
}
// Calculate running Mean-Square (MS) level
// v_c[n] = alpha * v_c[n-1] + (1 - alpha) * x^2[n]
float sq = sample * sample;
_rmsState[channel] = _rmsCoef * _rmsState[channel] + (1.0f - _rmsCoef) * sq;
float rmsSq = Math.Max(0f, _rmsState[channel]);
// Convert to dB. 10 * log10(rmsSq) is equivalent to 20 * log10(sqrt(rmsSq))
float rmsDb = 10.0f * (float)Math.Log10(rmsSq + 1e-12f);
// Calculate static envelope curve (gain reduction in dB)
float gStatic = 0f;
if (_kneeDb > 0f)
{
if (rmsDb > _thresholdDb + _kneeDb * 0.5f)
{
gStatic = (1f / _ratio - 1f) * (rmsDb - _thresholdDb);
}
else if (rmsDb >= _thresholdDb - _kneeDb * 0.5f)
{
float diff = rmsDb - _thresholdDb + _kneeDb * 0.5f;
gStatic = (1f / _ratio - 1f) * diff * diff / (2f * _kneeDb);
}
}
else
{
if (rmsDb > _thresholdDb)
{
gStatic = (1f / _ratio - 1f) * (rmsDb - _thresholdDb);
}
}
// Apply ballistics (attack and release) on the dB gain reduction
float lastGain = _gainState[channel];
float targetGain = gStatic;
// Note: Since targetGain and lastGain are <= 0 (gain reduction in dB),
// targetGain < lastGain means target gain reduction is larger (more negative),
// so we are in the attack phase.
float coef = targetGain < lastGain ? _attackCoef : _releaseCoef;
float currentGain = coef * lastGain + (1f - coef) * targetGain;
_gainState[channel] = currentGain;
// Convert back to linear gain multiplier
float linearGain = (float)Math.Pow(10.0, currentGain / 20.0);
return sample * linearGain;
}
public void ProcessBlock(Span<float> buffer)
{
for (var i = 0; i < buffer.Length; i++)
{
int channel = i % _channels;
buffer[i] = ProcessSample(buffer[i], channel);
}
}
public void Reset()
{
Array.Clear(_rmsState, 0, _rmsState.Length);
Array.Clear(_gainState, 0, _gainState.Length);
}
}
}
+36 -16
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@@ -1,5 +1,8 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using ADOFAIRenderer.Util.Audio.Filter;
using MelonLoader;
using UnityEngine;
namespace ADOFAIRenderer.Util.Audio
@@ -51,7 +54,7 @@ namespace ADOFAIRenderer.Util.Audio
}
catch (Exception e)
{
MelonLoader.MelonLogger.Error($"[AudioClipCache] Failed to cache and resample clip {clipName}: {e}");
MelonLogger.Error($"[AudioClipCache] Failed to cache and resample clip {clipName}: {e}");
return null;
}
}
@@ -78,13 +81,16 @@ namespace ADOFAIRenderer.Util.Audio
}
private readonly List<SoundEvent> _activeEvents = new();
private System.Runtime.CompilerServices.ConditionalWeakTable<AudioSource, SoundEvent> _sourceMappings = new();
private ConditionalWeakTable<AudioSource, SoundEvent> _sourceMappings = new();
private readonly object _lock = new();
// Target Audio Settings
private readonly int _targetChannels;
private readonly int _targetSampleRate;
private const float MasterVolume = 0.05f;
private const float MasterVolume = 1f;
// Audio Filter Settings
private readonly LinkedList<IAudioFilter> _filters = new();
// BGM Cached Samples (Pre-resampled)
private float[]? _bgmSamples;
@@ -97,6 +103,19 @@ namespace ADOFAIRenderer.Util.Audio
{
_targetChannels = targetChannels;
_targetSampleRate = targetSampleRate;
var rmsCompressor = new RmsCompressor
{
ThresholdDb = -10, Ratio = 2,
AttackTime = 0.1f, ReleaseTime = 0.1f,
KneeDb = 10, RmsWindowTime = 0.02f
};
rmsCompressor.Initialize(_targetSampleRate, _targetChannels);
_filters.AddLast(rmsCompressor);
var hardClip = new HardClip();
hardClip.Initialize(_targetSampleRate, _targetChannels);
_filters.AddLast(hardClip);
}
public void InitializeBGM(AudioClip? clip)
@@ -121,11 +140,11 @@ namespace ADOFAIRenderer.Util.Audio
_bgmSamples = AudioResampler.Resample(rawSamples, originalChannels, clip.frequency, _targetChannels, _targetSampleRate);
_bgmDuration = (double)_bgmSamples.Length / (_targetChannels * _targetSampleRate);
MelonLoader.MelonLogger.Msg($"[OfflineAudioMixer] Initialized resampled BGM: {clip.name}, Samples: {_bgmSamples.Length / _targetChannels}, TargetFreq: {_targetSampleRate}Hz, TargetChannels: {_targetChannels}");
Melon<RenderMod>.Logger.Msg($"[OfflineAudioMixer] Initialized resampled BGM: {clip.name}, Samples: {_bgmSamples.Length / _targetChannels}, TargetFreq: {_targetSampleRate}Hz, TargetChannels: {_targetChannels}");
}
catch (Exception e)
{
MelonLoader.MelonLogger.Error($"[OfflineAudioMixer] Failed to initialize and resample BGM: {e}");
Melon<RenderMod>.Logger.Error($"[OfflineAudioMixer] Failed to initialize and resample BGM: {e}");
_bgmSamples = null;
_bgmDuration = 0;
}
@@ -189,7 +208,7 @@ namespace ADOFAIRenderer.Util.Audio
lock (_lock)
{
_activeEvents.Clear();
_sourceMappings = new System.Runtime.CompilerServices.ConditionalWeakTable<AudioSource, SoundEvent>();
_sourceMappings = new ConditionalWeakTable<AudioSource, SoundEvent>();
_bgmSamples = null;
_bgmDuration = 0;
_clipCache.Clear();
@@ -209,11 +228,12 @@ namespace ADOFAIRenderer.Util.Audio
// 2. Mix Hitsounds/Effect Sounds
MixEffectSounds(mixedBuffer, samplesNeeded, frameStartTime);
// 3. Saturation Guard (Clamping)
for (int i = 0; i < samplesNeeded * _targetChannels; i++)
foreach (var filter in _filters)
filter.ProcessBlock(mixedBuffer.AsSpan(0, samplesNeeded * _targetChannels));
for (var i = 0; i < samplesNeeded * _targetChannels; i++)
{
if (mixedBuffer[i] > 1.0f) mixedBuffer[i] = 1.0f;
else if (mixedBuffer[i] < -1.0f) mixedBuffer[i] = -1.0f;
if (Math.Abs(mixedBuffer[i]) > 1) Melon<RenderMod>.Logger.Msg("Warning Why Audio Sample Is Larger Than 1");
}
}
}
@@ -226,16 +246,16 @@ namespace ADOFAIRenderer.Util.Audio
if (!conductor) return;
double pitch = conductor.song.pitch;
double dspTimeSong = conductor.dspTimeSong;
double separateCountdownOffset = conductor.separateCountdownTime
? (conductor.crotchetAtStart / pitch * conductor.adjustedCountdownTicks)
var dspTimeSong = conductor.dspTimeSong;
var separateCountdownOffset = conductor.separateCountdownTime
? conductor.crotchetAtStart / pitch * conductor.adjustedCountdownTicks
: 0.0;
// BGM Playback start time relative to dspTimeBase
double time1 = dspTimeSong + separateCountdownOffset;
double relativeTime1 = time1 - dspTimeBase;
var time1 = dspTimeSong + separateCountdownOffset;
var relativeTime1 = time1 - dspTimeBase;
int totalSamples = _bgmSamples.Length / _targetChannels;
var totalSamples = _bgmSamples.Length / _targetChannels;
for (int s = 0; s < samplesNeeded; s++)
{