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Add RenderSession.OnComplete
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@@ -33,10 +33,13 @@ public class RenderSession
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private bool _timePatch = true;
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private bool _screenPatch = true;
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private Func<bool> _endCondition = () => scrController.instance.state == States.Won;
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private string? _outputPath;
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private bool _notification = true;
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private Func<bool>? _endCondition;
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private Action<RenderResult>? _onComplete;
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/// <summary>
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/// Sets whether auto mode is enabled.
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/// </summary>
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@@ -89,6 +92,18 @@ public class RenderSession
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return this;
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}
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public RenderSession WithNotification(bool enabled)
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{
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_notification = enabled;
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return this;
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}
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public RenderSession OnComplete(Action<RenderResult> callback)
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{
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_onComplete += callback;
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return this;
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}
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/// <summary>
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/// Applies the configured flags and initiates the render session.
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/// </summary>
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@@ -99,8 +114,11 @@ public class RenderSession
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RenderContext.Auto = _auto;
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RenderContext.TimePatch = _timePatch;
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RenderContext.ScreenPatch = _screenPatch;
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RenderContext.EndCondition = _endCondition;
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RenderContext.OutputPath = _outputPath;
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RenderContext.Notification = _notification;
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if (_endCondition is not null) RenderContext.EndCondition = _endCondition;
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if (_onComplete is not null) RenderContext.OnComplete = _onComplete;
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RenderManager.Instance.levelPath = levelPath;
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RenderManager.Instance.Configuration = renderConfig;
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