SHA256
Add Player Planet Hide Feature to NonTile Mode
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1 file changed
+12
-3
@@ -2,7 +2,6 @@ using System.IO;
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using ADOFAIRenderer.Core;
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using ADOFAIRenderer.Core;
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using ADOFAIRenderer.Util;
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using ADOFAIRenderer.Util;
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using HarmonyLib;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using UnityEngine;
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namespace ADOFAIRenderer.Patch.Game
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namespace ADOFAIRenderer.Patch.Game
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@@ -19,7 +18,7 @@ namespace ADOFAIRenderer.Patch.Game
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RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
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RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
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if (!nonTile) return;
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if (!nonTile) return;
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foreach (var floor in ADOBase.lm.listFloors)
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foreach (var floor in scrLevelMaker.instance.listFloors)
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{
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{
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DisableRenderers(
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DisableRenderers(
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floor.floorRenderer.renderer, floor.legacyFloorSpriteRenderer,
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floor.floorRenderer.renderer, floor.legacyFloorSpriteRenderer,
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@@ -35,7 +34,17 @@ namespace ADOFAIRenderer.Patch.Game
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DisablePlanetRenderer(planet);
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DisablePlanetRenderer(planet);
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}
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}
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Melon<RenderMod>.Logger.Msg("Tile Hide");
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var players = scrPlayerManager.instance.players;
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if (players == null) return;
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foreach (var player in players)
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{
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var planets = player.planetarySystem?.planetList;
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if (planets == null) continue;
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foreach (var planet in planets)
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DisablePlanetRenderer(planet.planetRenderer);
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}
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return;
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return;
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void DisablePlanetRenderer(PlanetRenderer planet)
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void DisablePlanetRenderer(PlanetRenderer planet)
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