SHA256
Change Disable Tile Culling Default to False
This commit is contained in:
2 files changed
+3
-3
No files matched your search
@@ -111,9 +111,9 @@ public class AdvancedConfig
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// When true, prevents floor tiles from being disabled when outside the camera frustum (scrFloor.OnBecameInvisible),
|
/// When true, prevents floor tiles from being disabled when outside the camera frustum (scrFloor.OnBecameInvisible),
|
||||||
/// eliminating the 1-frame update lag/glitch when tiles enter the screen. Default true.
|
/// eliminating the 1-frame update lag/glitch when tiles enter the screen. Default false.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool DisableTileCulling { get; set; } = true;
|
public bool DisableTileCulling { get; set; } = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// When true, hides placeholder decorations (default tree-in-circle sprite) that failed to load or are empty.
|
/// When true, hides placeholder decorations (default tree-in-circle sprite) that failed to load or are empty.
|
||||||
|
|||||||
@@ -807,7 +807,7 @@ internal static class RenderConfigWindow
|
|||||||
_disableTileCullingToggle = CreateToggleField(
|
_disableTileCullingToggle = CreateToggleField(
|
||||||
ctx, CreateFieldSlot(advLeft),
|
ctx, CreateFieldSlot(advLeft),
|
||||||
labelKey: "",
|
labelKey: "",
|
||||||
defaultValue: true,
|
defaultValue: false,
|
||||||
value: config.AdvancedConfig.DisableTileCulling,
|
value: config.AdvancedConfig.DisableTileCulling,
|
||||||
toggleTextKey: "ui.render_config.disable_tile_culling",
|
toggleTextKey: "ui.render_config.disable_tile_culling",
|
||||||
id: "toggle_disable_tile_culling",
|
id: "toggle_disable_tile_culling",
|
||||||
|
|||||||
Reference in new issue
Block a user