Change Disable Tile Culling Default to False

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copecone committed 2026-10-19 21:10:55 +09:00
1 parent 71e86c0262
commit 5efe1d0dd2
2 files changed
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@@ -111,9 +111,9 @@ public class AdvancedConfig
/// <summary> /// <summary>
/// When true, prevents floor tiles from being disabled when outside the camera frustum (scrFloor.OnBecameInvisible), /// When true, prevents floor tiles from being disabled when outside the camera frustum (scrFloor.OnBecameInvisible),
/// eliminating the 1-frame update lag/glitch when tiles enter the screen. Default true. /// eliminating the 1-frame update lag/glitch when tiles enter the screen. Default false.
/// </summary> /// </summary>
public bool DisableTileCulling { get; set; } = true; public bool DisableTileCulling { get; set; } = false;
/// <summary> /// <summary>
/// When true, hides placeholder decorations (default tree-in-circle sprite) that failed to load or are empty. /// When true, hides placeholder decorations (default tree-in-circle sprite) that failed to load or are empty.
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@@ -807,7 +807,7 @@ internal static class RenderConfigWindow
_disableTileCullingToggle = CreateToggleField( _disableTileCullingToggle = CreateToggleField(
ctx, CreateFieldSlot(advLeft), ctx, CreateFieldSlot(advLeft),
labelKey: "", labelKey: "",
defaultValue: true, defaultValue: false,
value: config.AdvancedConfig.DisableTileCulling, value: config.AdvancedConfig.DisableTileCulling,
toggleTextKey: "ui.render_config.disable_tile_culling", toggleTextKey: "ui.render_config.disable_tile_culling",
id: "toggle_disable_tile_culling", id: "toggle_disable_tile_culling",