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Change Disable Tile Culling Default to False
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@@ -111,9 +111,9 @@ public class AdvancedConfig
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/// <summary>
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/// When true, prevents floor tiles from being disabled when outside the camera frustum (scrFloor.OnBecameInvisible),
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/// eliminating the 1-frame update lag/glitch when tiles enter the screen. Default true.
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/// eliminating the 1-frame update lag/glitch when tiles enter the screen. Default false.
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/// </summary>
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public bool DisableTileCulling { get; set; } = true;
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public bool DisableTileCulling { get; set; } = false;
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/// <summary>
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/// When true, hides placeholder decorations (default tree-in-circle sprite) that failed to load or are empty.
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@@ -807,7 +807,7 @@ internal static class RenderConfigWindow
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_disableTileCullingToggle = CreateToggleField(
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ctx, CreateFieldSlot(advLeft),
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labelKey: "",
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defaultValue: true,
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defaultValue: false,
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value: config.AdvancedConfig.DisableTileCulling,
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toggleTextKey: "ui.render_config.disable_tile_culling",
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id: "toggle_disable_tile_culling",
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