Change Disable Tile Culling Default to False

This commit is contained in:
copecone committed 2026-10-19 21:10:55 +09:00
1 parent 71e86c0262
commit 5efe1d0dd2
2 files changed
+3 -3

No files matched your search

+2 -2
View File
@@ -111,9 +111,9 @@ public class AdvancedConfig
/// <summary>
/// When true, prevents floor tiles from being disabled when outside the camera frustum (scrFloor.OnBecameInvisible),
/// eliminating the 1-frame update lag/glitch when tiles enter the screen. Default true.
/// eliminating the 1-frame update lag/glitch when tiles enter the screen. Default false.
/// </summary>
public bool DisableTileCulling { get; set; } = true;
public bool DisableTileCulling { get; set; } = false;
/// <summary>
/// When true, hides placeholder decorations (default tree-in-circle sprite) that failed to load or are empty.
+1 -1
View File
@@ -807,7 +807,7 @@ internal static class RenderConfigWindow
_disableTileCullingToggle = CreateToggleField(
ctx, CreateFieldSlot(advLeft),
labelKey: "",
defaultValue: true,
defaultValue: false,
value: config.AdvancedConfig.DisableTileCulling,
toggleTextKey: "ui.render_config.disable_tile_culling",
id: "toggle_disable_tile_culling",