Add CommonWarningDialogUI and RegistryUtil to Support NVIDIA Driver Warning

This commit is contained in:
copecone committed 2026-06-23 09:03:59 +09:00
1 parent 210eb443bd
commit 5f463273c7
7 files changed
+536 -7

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+42 -1
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@@ -7,13 +7,28 @@ namespace ADOFAIRenderer.Core
public class FirstUpdateHook : MonoBehaviour public class FirstUpdateHook : MonoBehaviour
{ {
private bool _checkedFFmpeg; private bool _checkedFFmpeg;
private bool _checkedNvidiaDriver;
private void Update() private void Update()
{ {
if (!_checkedFFmpeg) if (!_checkedFFmpeg)
{ {
_checkedFFmpeg = true; if (FFmpegDownloadUI.Instance) return;
if (!FFmpegDownloadUI.CheckFFmpegExists())
{
FFmpegDownloadUI.ShowDownloadUI(); FFmpegDownloadUI.ShowDownloadUI();
return;
}
_checkedFFmpeg = true;
}
if (!_checkedNvidiaDriver)
{
if (CommonWarningDialogUI.Instance) return;
_checkedNvidiaDriver = true;
CheckNvidiaDriverWarning();
} }
if (RenderManager.Instance) if (RenderManager.Instance)
@@ -21,5 +36,31 @@ namespace ADOFAIRenderer.Core
RenderManager.Instance.OnPreRenderUpdate(); RenderManager.Instance.OnPreRenderUpdate();
} }
} }
private void CheckNvidiaDriverWarning()
{
var driverVer = Util.GPUUtil.GetNvidiaDriverVersion();
if (driverVer is null or >= 610.00f) return;
var currentVersion = driverVer.Value.ToString("F2");
CommonWarningDialogUI.ShowDialog(
"NVIDIA 그래픽 드라이버 업데이트 권장",
$"현재 감지된 NVIDIA 그래픽 드라이버 버전: <b><color=#ff5555>{currentVersion}</color></b>\n\n하드웨어 가속(NVENC)을 사용하여 영상을 렌더링하려면 드라이버 버전 <b><color=#55ff55>610.00 이상</color></b>이 필요합니다.\n\n드라이버 버전이 낮으면 인코딩이 실패하거나 소프트웨어(CPU) 인코딩으로 대체되어 렌더링이 매우 느려집니다. 드라이버 업데이트를 진행해 주시기 바랍니다.",
new DialogButton("드라이버 업데이트", () =>
{
Application.OpenURL("https://www.nvidia.com/Download/index.aspx");
Application.Quit();
}, new Color(0.0f, 0.8f, 1.0f, 1.0f)),
new DialogButton("기능 비활성화", () =>
{
RenderMod.IsFeatureDisabled = true;
}),
new DialogButton("이번만 그냥 진행", () =>
{
// 아무 동작 안 함
})
);
}
} }
} }
+4 -3
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@@ -14,6 +14,8 @@ namespace ADOFAIRenderer.Patch.Game
// ReSharper disable once InconsistentNaming // ReSharper disable once InconsistentNaming
public static void AddButtonRender(scnEditor __instance) public static void AddButtonRender(scnEditor __instance)
{ {
if (RenderMod.IsFeatureDisabled) return;
var cloneTarget = __instance.buttonExit!.gameObject; var cloneTarget = __instance.buttonExit!.gameObject;
var buttonContainer = cloneTarget.transform.parent!; var buttonContainer = cloneTarget.transform.parent!;
@@ -33,12 +35,11 @@ namespace ADOFAIRenderer.Patch.Game
// ReSharper disable once Unity.UnknownResource // ReSharper disable once Unity.UnknownResource
// images[0] is the background on the root, images[1] is the icon on the child // images[0] is the background on the root, images[1] is the icon on the child
var sprite = Resources.Load<Sprite>("LevelEditor/LevelEvents/MoveCamera"); var sprite = Resources.Load<Sprite>("LevelEditor/LevelEvents/MoveCamera");
if (sprite != null) if (sprite == null) return;
{
var iconImage = images[1]; var iconImage = images[1];
iconImage.sprite = sprite; iconImage.sprite = sprite;
iconImage.rectTransform.sizeDelta = new Vector2(24, 24); iconImage.rectTransform.sizeDelta = new Vector2(24, 24);
} }
} }
}
} }
+2
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@@ -17,8 +17,10 @@ namespace ADOFAIRenderer
public static AssetBundle FontBundle = null!; public static AssetBundle FontBundle = null!;
// ReSharper disable once MemberCanBePrivate.Global // ReSharper disable once MemberCanBePrivate.Global
public static AssetBundle SceneBundle = null!; public static AssetBundle SceneBundle = null!;
// ReSharper disable once MemberCanBePrivate.Global
public static AssetBundle ShaderBundle = null!; public static AssetBundle ShaderBundle = null!;
public static ComputeShader ColorConversionShader = null!; public static ComputeShader ColorConversionShader = null!;
public static bool IsFeatureDisabled = false;
public override void OnInitializeMelon() public override void OnInitializeMelon()
{ {
+292
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@@ -0,0 +1,292 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace ADOFAIRenderer.UI
{
public class DialogButton
{
public string Text;
public Action OnClick;
public Color? BackgroundColor;
public DialogButton(string text, Action onClick, Color? backgroundColor = null)
{
Text = text;
OnClick = onClick;
BackgroundColor = backgroundColor;
}
}
public class CommonWarningDialogUI : MonoBehaviour
{
public static CommonWarningDialogUI? Instance { get; private set; }
private void Awake()
{
Instance = this;
}
private void OnDestroy()
{
if (Instance == this)
{
Instance = null;
}
}
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
{
TMP_FontAsset? font = null;
if (RenderMod.FontBundle)
{
try
{
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
}
catch
{
// 로딩 실패
}
}
// 폴백 처리
if (!font)
{
try
{
font = RDString.fontData.fontTMP;
}
catch
{
// ignored
}
}
if (!font)
{
// ReSharper disable once Unity.UnknownResource
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
}
if (font) return font;
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
if (fonts.Length > 0) font = fonts[0];
return font!;
}
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
{
if (buttons.Length == 0) return;
var obj = new GameObject("CommonWarningDialogUI");
DontDestroyOnLoad(obj);
var dialog = obj.AddComponent<CommonWarningDialogUI>();
dialog.Initialize(title, description, buttons);
}
private void Initialize(string title, string description, DialogButton[] buttons)
{
// UI 레이어(5) 설정
gameObject.layer = 5;
// Canvas 설정
var canvas = gameObject.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 32766; // FFmpegDownloadUI(32767) 바로 아래
// 해상도 대응 캔버스 스케일러 설정
var scaler = gameObject.AddComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(1920, 1080);
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
scaler.matchWidthOrHeight = 0.5f;
gameObject.AddComponent<GraphicRaycaster>();
// 1. 전체 화면 오버레이 배경 생성
var bgPanelObj = new GameObject("BackgroundPanel");
bgPanelObj.transform.SetParent(transform, false);
bgPanelObj.layer = 5;
var bgImage = bgPanelObj.AddComponent<Image>();
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // 어두운 투명 오버레이
bgImage.raycastTarget = true;
var bgRect = bgPanelObj.GetComponent<RectTransform>();
bgRect.anchorMin = Vector2.zero;
bgRect.anchorMax = Vector2.one;
bgRect.offsetMin = Vector2.zero;
bgRect.offsetMax = Vector2.zero;
var font = GetNanumSquareNeoBdFontAsset();
// 2. 모달 컨테이너 생성
var modalContainerObj = new GameObject("ModalContainer");
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
modalContainerObj.layer = 5;
var modalImage = modalContainerObj.AddComponent<Image>();
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // 기존 UI의 배경 톤과 동일
var modalOutline = modalContainerObj.AddComponent<Outline>();
modalOutline.effectColor = Color.white;
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // 기존 UI 외곽선 스타일 일관성
var modalRect = modalContainerObj.GetComponent<RectTransform>();
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
modalRect.pivot = new Vector2(0.5f, 0.5f);
modalRect.sizeDelta = new Vector2(650, 360);
// 3. 타이틀 텍스트 생성
var titleObj = new GameObject("TitleText");
titleObj.transform.SetParent(modalContainerObj.transform, false);
titleObj.layer = 5;
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
titleText.text = title;
titleText.fontSize = 24;
titleText.font = font;
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // 경고 테마에 맞는 주황/황색 계열
titleText.alignment = TextAlignmentOptions.Center;
var titleRect = titleObj.GetComponent<RectTransform>();
titleRect.anchorMin = new Vector2(0, 1);
titleRect.anchorMax = new Vector2(1, 1);
titleRect.pivot = new Vector2(0.5f, 1);
titleRect.anchoredPosition = new Vector2(0, -35);
titleRect.sizeDelta = new Vector2(0, 40);
// 4. 본문 설명 텍스트 생성
var descObj = new GameObject("DescriptionText");
descObj.transform.SetParent(modalContainerObj.transform, false);
descObj.layer = 5;
var descText = descObj.AddComponent<TextMeshProUGUI>();
descText.text = description;
descText.fontSize = 15;
descText.font = font;
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
descText.alignment = TextAlignmentOptions.Center;
descText.lineSpacing = 8;
var descRect = descObj.GetComponent<RectTransform>();
descRect.anchorMin = new Vector2(0, 0.5f);
descRect.anchorMax = new Vector2(1, 1);
descRect.pivot = new Vector2(0.5f, 0.5f);
descRect.anchoredPosition = new Vector2(0, -65);
descRect.sizeDelta = new Vector2(-40, 120);
// 5. 버튼 컨테이너 생성
var buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
buttonContainerObj.layer = 5;
var btnContainerRect = buttonContainerObj.GetComponent<RectTransform>();
btnContainerRect.anchorMin = new Vector2(0, 0);
btnContainerRect.anchorMax = new Vector2(1, 0);
btnContainerRect.pivot = new Vector2(0.5f, 0);
btnContainerRect.anchoredPosition = new Vector2(0, 35);
btnContainerRect.sizeDelta = new Vector2(0, 50);
// 6. 가변 버튼 동적 배치 및 스타일링
float totalWidth = 560f;
float spacing = 15f;
float buttonHeight = 45f;
int numButtons = buttons.Length;
float buttonWidth = numButtons == 1
? 200f
: (totalWidth - (spacing * (numButtons - 1))) / numButtons;
float startX = numButtons == 1
? 0
: (-totalWidth / 2f) + (buttonWidth / 2f);
for (int i = 0; i < numButtons; i++)
{
var btnData = buttons[i];
var btnObj = new GameObject($"Button_{i}");
btnObj.transform.SetParent(buttonContainerObj.transform, false);
btnObj.layer = 5;
// 기본 색상 정의
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // 커스텀 색상 또는 회색톤 기본값
Color hoverColor = ApplyColorBrightness(baseColor, 1.2f);
Color pressedColor = ApplyColorBrightness(baseColor, 0.8f);
var btnImage = btnObj.AddComponent<Image>();
btnImage.color = baseColor;
btnImage.raycastTarget = true;
var btn = btnObj.AddComponent<Button>();
SetupButtonStyle(btn, baseColor, hoverColor, pressedColor);
// 클릭 콜백 등록
btn.onClick.AddListener(() =>
{
try
{
btnData.OnClick?.Invoke();
}
catch (Exception ex)
{
MelonLoader.Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
}
Destroy(gameObject);
});
var btnRect = btnObj.GetComponent<RectTransform>();
btnRect.anchorMin = new Vector2(0.5f, 0.5f);
btnRect.anchorMax = new Vector2(0.5f, 0.5f);
btnRect.pivot = new Vector2(0.5f, 0.5f);
float posX = numButtons == 1
? 0
: startX + i * (buttonWidth + spacing);
btnRect.anchoredPosition = new Vector2(posX, 0);
btnRect.sizeDelta = new Vector2(buttonWidth, buttonHeight);
// 텍스트 라벨 추가
var txtObj = new GameObject("Text");
txtObj.transform.SetParent(btnObj.transform, false);
txtObj.layer = 5;
var text = txtObj.AddComponent<TextMeshProUGUI>();
text.text = btnData.Text;
text.fontSize = 14;
text.font = font;
text.color = Color.white;
text.alignment = TextAlignmentOptions.Center;
var txtRect = txtObj.GetComponent<RectTransform>();
txtRect.anchorMin = Vector2.zero;
txtRect.anchorMax = Vector2.one;
txtRect.offsetMin = Vector2.zero;
txtRect.offsetMax = Vector2.zero;
}
}
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
{
button.transition = Selectable.Transition.ColorTint;
var colors = button.colors;
colors.normalColor = normalColor;
colors.highlightedColor = hoverColor;
colors.pressedColor = pressedColor;
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
button.colors = colors;
}
private Color ApplyColorBrightness(Color color, float factor)
{
float r = Mathf.Clamp01(color.r * factor);
float g = Mathf.Clamp01(color.g * factor);
float b = Mathf.Clamp01(color.b * factor);
return new Color(r, g, b, color.a);
}
}
}
+9 -2
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@@ -32,12 +32,12 @@ namespace ADOFAIRenderer.UI
private System.Threading.CancellationTokenSource? _cts; private System.Threading.CancellationTokenSource? _cts;
private readonly System.Collections.Concurrent.ConcurrentQueue<Action> _mainThreadQueue = new(); private readonly System.Collections.Concurrent.ConcurrentQueue<Action> _mainThreadQueue = new();
private static bool CheckFFmpegExists() public static bool CheckFFmpegExists()
{ {
var userLibs = MelonEnvironment.UserLibsDirectory; var userLibs = MelonEnvironment.UserLibsDirectory;
if (!Directory.Exists(userLibs)) return false; if (!Directory.Exists(userLibs)) return false;
string searchPattern = Application.platform switch var searchPattern = Application.platform switch
{ {
RuntimePlatform.WindowsPlayer => "avcodec-*.dll", RuntimePlatform.WindowsPlayer => "avcodec-*.dll",
RuntimePlatform.OSXPlayer => "libavcodec.*.dylib", RuntimePlatform.OSXPlayer => "libavcodec.*.dylib",
@@ -58,8 +58,11 @@ namespace ADOFAIRenderer.UI
obj.AddComponent<FFmpegDownloadUI>(); obj.AddComponent<FFmpegDownloadUI>();
} }
public static FFmpegDownloadUI? Instance { get; private set; }
private void Awake() private void Awake()
{ {
Instance = this;
if (CheckFFmpegExists()) if (CheckFFmpegExists())
{ {
Destroy(gameObject); Destroy(gameObject);
@@ -647,6 +650,10 @@ namespace ADOFAIRenderer.UI
private void OnDestroy() private void OnDestroy()
{ {
_cts?.Dispose(); _cts?.Dispose();
if (Instance == this)
{
Instance = null;
}
} }
} }
} }
+59 -1
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@@ -34,7 +34,7 @@ namespace ADOFAIRenderer.Util
}; };
private static GPUVendor _cachedVendor = GPUVendor.Unknown; private static GPUVendor _cachedVendor = GPUVendor.Unknown;
private static bool _hasCachedVendor = false; private static bool _hasCachedVendor;
private static GPUVendor GetActiveGPUVendor() private static GPUVendor GetActiveGPUVendor()
{ {
@@ -72,6 +72,64 @@ namespace ADOFAIRenderer.Util
return _cachedVendor; return _cachedVendor;
} }
private static double? _cachedNvidiaVersion;
private static bool _hasCachedNvidiaVersion;
public static double? GetNvidiaDriverVersion()
{
if (_hasCachedNvidiaVersion) return _cachedNvidiaVersion;
_hasCachedNvidiaVersion = true;
_cachedNvidiaVersion = null;
if (GetActiveGPUVendor() != GPUVendor.NVIDIA) return null;
// 1. Try parsing from UnityEngine.SystemInfo.graphicsDeviceVersion
var deviceVersion = UnityEngine.SystemInfo.graphicsDeviceVersion;
if (!string.IsNullOrEmpty(deviceVersion))
{
var match = Regex.Match(deviceVersion, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
if (match.Success)
{
if (int.TryParse(match.Groups[3].Value, out int sub) && int.TryParse(match.Groups[4].Value, out int build))
{
var nvidiaVerInt = sub % 10 * 10000 + build;
_cachedNvidiaVersion = nvidiaVerInt / 100.0;
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from SystemInfo: {_cachedNvidiaVersion:F2}");
return _cachedNvidiaVersion;
}
}
}
// 2. Fallback to Windows Registry (only on Windows NT platforms via RegistryUtil)
if (System.Environment.OSVersion.Platform != System.PlatformID.Win32NT) return null;
const string classKey = @"SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}";
var subkeys = RegistryUtil.GetHKLMSubKeyNames(classKey);
if (subkeys == null) return null;
foreach (var subkey in subkeys)
{
var subkeyPath = classKey + "\\" + subkey;
var provider = RegistryUtil.GetHKLMValue(subkeyPath, "ProviderName");
if (provider == null || !provider.Contains("NVIDIA")) continue;
var driverVersionStr = RegistryUtil.GetHKLMValue(subkeyPath, "DriverVersion");
if (string.IsNullOrEmpty(driverVersionStr)) continue;
var regMatch = Regex.Match(driverVersionStr, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
if (!regMatch.Success) continue;
if (!int.TryParse(regMatch.Groups[3].Value, out var sub) ||
!int.TryParse(regMatch.Groups[4].Value, out var build)) continue;
var nvidiaVerInt = sub % 10 * 10000 + build;
_cachedNvidiaVersion = nvidiaVerInt / 100f;
Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from Registry (RegistryUtil): {_cachedNvidiaVersion:F2}");
return _cachedNvidiaVersion;
}
return null;
}
public static List<string> GetPrioritizedEncoderCandidates(Codec codec) public static List<string> GetPrioritizedEncoderCandidates(Codec codec)
{ {
if (!CodecMap.TryGetValue(codec, out var list)) return new List<string>(); if (!CodecMap.TryGetValue(codec, out var list)) return new List<string>();
+128
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@@ -0,0 +1,128 @@
using System;
namespace ADOFAIRenderer.Util
{
public static class RegistryUtil
{
private static readonly Type? RegistryKeyType;
private static readonly Type? RegistryHiveType;
private static readonly Type? RegistryViewType;
private static readonly System.Reflection.MethodInfo? OpenBaseKeyMethod;
private static readonly System.Reflection.MethodInfo? OpenSubKeyMethod;
private static readonly System.Reflection.MethodInfo? GetSubKeyNamesMethod;
private static readonly System.Reflection.MethodInfo? GetValueMethod;
static RegistryUtil()
{
try
{
RegistryKeyType = Type.GetType("Microsoft.Win32.RegistryKey");
RegistryHiveType = Type.GetType("Microsoft.Win32.RegistryHive");
RegistryViewType = Type.GetType("Microsoft.Win32.RegistryView");
if (RegistryKeyType == null || RegistryHiveType == null || RegistryViewType == null)
{
var mscorlib = typeof(object).Assembly;
RegistryKeyType = mscorlib.GetType("Microsoft.Win32.RegistryKey");
RegistryHiveType = mscorlib.GetType("Microsoft.Win32.RegistryHive");
RegistryViewType = mscorlib.GetType("Microsoft.Win32.RegistryView");
}
if (RegistryKeyType != null)
{
OpenBaseKeyMethod = RegistryKeyType.GetMethod("OpenBaseKey", new[] { RegistryHiveType!, RegistryViewType! });
OpenSubKeyMethod = RegistryKeyType.GetMethod("OpenSubKey", new[] { typeof(string) });
GetSubKeyNamesMethod = RegistryKeyType.GetMethod("GetSubKeyNames");
GetValueMethod = RegistryKeyType.GetMethod("GetValue", new[] { typeof(string) });
}
}
catch
{
// ignored
}
}
private static void CloseKey(object? key)
{
if (key == null || RegistryKeyType == null) return;
try
{
if (key is IDisposable disposable)
{
disposable.Dispose();
}
else
{
var closeMethod = RegistryKeyType.GetMethod("Close");
closeMethod?.Invoke(key, null);
}
}
catch
{
// ignored
}
}
public static string[]? GetHKLMSubKeyNames(string parentKeyPath)
{
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetSubKeyNamesMethod == null)
return null;
try
{
object hiveLocalMachine = Enum.ToObject(RegistryHiveType!, 0x80000002);
object viewRegistry64 = Enum.ToObject(RegistryViewType!, 256);
object? baseKey = OpenBaseKeyMethod.Invoke(null, new[] { hiveLocalMachine, viewRegistry64 });
if (baseKey == null) return null;
object? key = OpenSubKeyMethod.Invoke(baseKey, new object[] { parentKeyPath });
if (key == null)
{
CloseKey(baseKey);
return null;
}
string[]? subkeyNames = GetSubKeyNamesMethod.Invoke(key, null) as string[];
CloseKey(key);
CloseKey(baseKey);
return subkeyNames;
}
catch
{
return null;
}
}
public static string? GetHKLMValue(string keyPath, string valueName)
{
if (RegistryKeyType == null || OpenBaseKeyMethod == null || OpenSubKeyMethod == null || GetValueMethod == null)
return null;
try
{
object hiveLocalMachine = Enum.ToObject(RegistryHiveType!, 0x80000002);
object viewRegistry64 = Enum.ToObject(RegistryViewType!, 256);
object? baseKey = OpenBaseKeyMethod.Invoke(null, new[] { hiveLocalMachine, viewRegistry64 });
if (baseKey == null) return null;
object? key = OpenSubKeyMethod.Invoke(baseKey, new object[] { keyPath });
if (key == null)
{
CloseKey(baseKey);
return null;
}
string? value = GetValueMethod.Invoke(key, new object[] { valueName }) as string;
CloseKey(key);
CloseKey(baseKey);
return value;
}
catch
{
return null;
}
}
}
}