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Fix Preset Label Not Matching Loaded Config Values
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@@ -520,7 +520,9 @@ public class RenderSession
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}
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RenderManager.Instance.levelPath = levelPath;
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RenderManager.Instance.Configuration = renderConfig;
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// The render uses its own copy of the configuration: values adjusted during the render
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// (e.g. the audio sample rate in SetupPlay) stay in this copy and do not change the caller's object.
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RenderManager.Instance.Configuration = renderConfig.Clone();
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RenderManager.Instance.stage = RenderStage.Load;
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