Merge branch 'main' into video_bg_sync

This commit is contained in:
copecone committed 2026-06-20 14:15:23 +09:00
commit 6a96434983
5 files changed
+117 -43

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+8 -1
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@@ -27,6 +27,9 @@ namespace ADOFAIRenderer.Core
public const int MaxQueuedFrames = 64;
public const int MaxRenderRetry = 64;
// Statistics
public long framesSent;
// Core Render Configuration and Path
public int countdown;
public long frameCount;
@@ -332,7 +335,7 @@ namespace ADOFAIRenderer.Core
var targetMethod = typeof(scnEditor).GetMethod("TryApplicationQuit",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
if (targetMethod == null || scnEditor.instance == null) return;
if (targetMethod == null || !scnEditor.instance) return;
if (ADOBase.levelPath.IsNullOrEmpty())
{
scnEditor.instance.TryQuitToMenu();
@@ -382,6 +385,7 @@ namespace ADOFAIRenderer.Core
}
frameCount = 0;
framesSent = 0;
timeBase = Time.timeAsDouble;
unscaledTimeBase = Time.unscaledTimeAsDouble;
dspTimeBase = AudioSettings.dspTime;
@@ -507,12 +511,15 @@ namespace ADOFAIRenderer.Core
if (frame.ManagedBuffer.Length > 0)
{
videoFFmpeg.SendDataFromBuffer(frame.ManagedBuffer, frame.Length);
Interlocked.Increment(ref framesSent);
ArrayPool<byte>.Shared.Return(frame.ManagedBuffer);
}
}
else if (frame.NativePointer != IntPtr.Zero && frame.Length > 0)
{
videoFFmpeg.SendDataFromNativeBuffer(frame.NativePointer, frame.Length);
Interlocked.Increment(ref framesSent);
if (frame.ReadbackState != null)
{
+1 -1
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@@ -7,7 +7,7 @@ using MelonLoader.Utils;
using UnityEngine;
using UnityEngine.EventSystems;
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.1-BETA", "ADOFAI Editor Forum")]
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.2-BETA", "ADOFAI Editor Forum")]
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
namespace ADOFAIRenderer
+6 -3
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@@ -1,5 +1,6 @@
using System;
using System.Text;
using System.Threading;
using ADOFAIRenderer.Core;
using TMPro;
using UnityEngine;
@@ -94,7 +95,7 @@ namespace ADOFAIRenderer.UI
panelRect.anchorMax = new Vector2(1, 1);
panelRect.pivot = new Vector2(1, 1);
panelRect.anchoredPosition = new Vector2(-30, -30);
panelRect.sizeDelta = new Vector2(340, 250);
panelRect.sizeDelta = new Vector2(360, 220);
// 텍스트 생성
var textObj = new GameObject("MonitorText");
@@ -187,7 +188,6 @@ namespace ADOFAIRenderer.UI
var sb = new StringBuilder();
sb.AppendLine("<b><color=#00ccff>ADOFAI Renderer Realtime Monitor</color></b>");
sb.AppendLine();
sb.AppendLine($"• Rendered Progress: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b> frames");
var queueCount = 0;
if (RenderManager.Instance)
@@ -197,7 +197,10 @@ namespace ADOFAIRenderer.UI
queueCount = RenderManager.Instance.ImageQueue.Count;
}
}
sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
sb.AppendLine($"• Queue: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
sb.AppendLine($"• Rendered Frames: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b>");
sb.AppendLine($"• Frames Sent: <b>{(RenderManager.Instance ? Interlocked.Read(ref RenderManager.Instance.framesSent) : 0)}</b>");
sb.AppendLine();
sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
+94 -19
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@@ -22,7 +22,12 @@ namespace ADOFAIRenderer.UI
private TextMeshProUGUI _statusText = null!;
private bool _isDownloading;
private readonly string _downloadUrl = "https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-master-latest-win64-gpl-shared.zip";
private string DownloadUrl => Application.platform switch
{
RuntimePlatform.WindowsPlayer => "https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-master-latest-win64-gpl-shared.zip",
RuntimePlatform.OSXPlayer => "https://github.com/ColorsWind/FFmpeg-macOS/releases/download/n5.0.1-patch3/FFmpeg-shared-n5.0.1-OSX-universal.zip",
_ => "https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-master-latest-linux64-gpl-shared.tar.xz"
};
private System.Threading.CancellationTokenSource? _cts;
private readonly System.Collections.Concurrent.ConcurrentQueue<Action> _mainThreadQueue = new();
@@ -32,8 +37,14 @@ namespace ADOFAIRenderer.UI
var userLibs = MelonEnvironment.UserLibsDirectory;
if (!Directory.Exists(userLibs)) return false;
// Check for avcodec-*.dll
var files = Directory.GetFiles(userLibs, "avcodec-*.dll");
string searchPattern = Application.platform switch
{
RuntimePlatform.WindowsPlayer => "avcodec-*.dll",
RuntimePlatform.OSXPlayer => "libavcodec.*.dylib",
_ => "libavcodec.so*"
};
var files = Directory.GetFiles(userLibs, searchPattern);
return files.Length > 0;
}
@@ -402,7 +413,13 @@ namespace ADOFAIRenderer.UI
Directory.CreateDirectory(userLibsDir);
}
tempZipPath = Path.Combine(userLibsDir, "ffmpeg_temp.zip");
string extension = Application.platform switch
{
RuntimePlatform.WindowsPlayer => ".zip",
RuntimePlatform.OSXPlayer => ".zip",
_ => ".tar.xz"
};
tempZipPath = Path.Combine(userLibsDir, "ffmpeg_temp" + extension);
var progressReporter = new Progress<float>(percent =>
{
@@ -410,7 +427,7 @@ namespace ADOFAIRenderer.UI
UpdateStatus($"다운로드 중... ({(percent * 100f):F1}%)", new Color(0f, 0.8f, 1f));
});
await DownloadFileAsync(_downloadUrl, tempZipPath, progressReporter, _cts.Token);
await DownloadFileAsync(DownloadUrl, tempZipPath, progressReporter, _cts.Token);
// 다운로드 완료 후 압축 해제
UpdateStatus("압축 해제 및 DLL 파일 복사 중...", new Color(0.9f, 0.9f, 0.2f));
@@ -532,26 +549,84 @@ namespace ADOFAIRenderer.UI
{
try
{
await Task.Run(() =>
if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.WindowsPlayer)
{
using var archive = ZipFile.OpenRead(zipPath);
foreach (var entry in archive.Entries)
await Task.Run(() =>
{
// dll 파일만 userlibs 디렉토리 경로에 바로 복사
if (entry.FullName.EndsWith(".dll", StringComparison.OrdinalIgnoreCase))
var targetExtension = Application.platform == RuntimePlatform.OSXPlayer ? ".dylib" : ".dll";
using var archive = ZipFile.OpenRead(zipPath);
foreach (var entry in archive.Entries)
{
var targetPath = Path.Combine(outputDirectory, entry.Name);
var dir = Path.GetDirectoryName(targetPath);
if (dir != null && !Directory.Exists(dir))
if (entry.FullName.EndsWith(targetExtension, StringComparison.OrdinalIgnoreCase))
{
Directory.CreateDirectory(dir);
}
var targetPath = Path.Combine(outputDirectory, entry.Name);
entry.ExtractToFile(targetPath, overwrite: true);
var dir = Path.GetDirectoryName(targetPath);
if (dir != null && !Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
entry.ExtractToFile(targetPath, overwrite: true);
}
}
}
});
});
}
else
{
// 리눅스 (또는 기타 플랫폼) - tar.xz 해제
await Task.Run(() =>
{
var tempExtractDir = Path.Combine(outputDirectory, "ffmpeg_temp_extracted");
if (Directory.Exists(tempExtractDir))
{
Directory.Delete(tempExtractDir, true);
}
Directory.CreateDirectory(tempExtractDir);
var archiveUnixPath = zipPath.Replace('\\', '/');
var tempExtractUnixDir = tempExtractDir.Replace('\\', '/');
var startInfo = new System.Diagnostics.ProcessStartInfo
{
FileName = "tar",
Arguments = $"-xf \"{archiveUnixPath}\" -C \"{tempExtractUnixDir}\"",
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
CreateNoWindow = true
};
using (var process = System.Diagnostics.Process.Start(startInfo))
{
process!.WaitForExit();
if (process.ExitCode != 0)
{
var error = process.StandardError.ReadToEnd();
throw new Exception($"tar 압축 해제 실패 (ExitCode: {process.ExitCode}): {error}");
}
}
// 압축이 풀린 파일 중에서 .so 파일들을 찾아서 outputDirectory로 이동
var soFiles = Directory.GetFiles(tempExtractDir, "*.so*", SearchOption.AllDirectories);
foreach (var soFile in soFiles)
{
var fileName = Path.GetFileName(soFile);
var targetPath = Path.Combine(outputDirectory, fileName);
File.Copy(soFile, targetPath, true);
}
// 임시 디렉토리 정리
try
{
Directory.Delete(tempExtractDir, true);
}
catch
{
// ignored
}
});
}
}
finally
{
+8 -19
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@@ -207,27 +207,16 @@ namespace ADOFAIRenderer.Util
var data = request.GetData<byte>();
// 비동기 요청 버퍼 데이터를 지속성(NativeBuffer) 메모리로 복사
NativeArray<byte>.Copy(data, state.NativeBuffer, data.Length);
}
var ptr = (IntPtr)state.NativeBuffer.GetUnsafeReadOnlyPtr();
var capFrame = new RenderManager.CapturedFrame
{
NativePointer = ptr,
Length = state.NativeBuffer.Length,
ReadbackState = state
};
PushToQueue(frame, capFrame);
}
else
var ptr = (IntPtr)state.NativeBuffer.GetUnsafeReadOnlyPtr();
var capFrame = new RenderManager.CapturedFrame
{
var ptr = (IntPtr)state.NativeBuffer.GetUnsafeReadOnlyPtr();
var capFrame = new RenderManager.CapturedFrame
{
NativePointer = ptr,
Length = state.NativeBuffer.Length,
ReadbackState = state
};
PushToQueue(frame, capFrame);
}
NativePointer = ptr,
Length = state.NativeBuffer.Length,
ReadbackState = state
};
PushToQueue(frame, capFrame);
}
}
}