Add High-Resolution Bloom Correction Option

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copecone committed 2026-10-16 22:14:10 +09:00
1 parent 064bd816e8
commit 78ea42b368
5 files changed
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@@ -95,6 +95,13 @@ public class AdvancedConfig
/// </summary>
public bool NonTile { get; set; } = false;
/// <summary>
/// When true, the game's bloom (<c>VideoBloom</c>) computes its blur size as if the frame were 720 pixels high, so the
/// blur passes on the 198-pixel-high bloom buffer are the same as in a 720p frame at any render height
/// (VideoBloomPatch). Default false.
/// </summary>
public bool HighResBloomCorrection { get; set; } = false;
/// <summary>File extension of the default output file name, without the dot (e.g. "mkv", "mp4"); selects the container.</summary>
public string FileExtension { get; set; } = "mkv";
@@ -120,6 +127,7 @@ public class AdvancedConfig
RandomSeed = source.RandomSeed;
ProcessAudio = source.ProcessAudio;
NonTile = source.NonTile;
HighResBloomCorrection = source.HighResBloomCorrection;
FileExtension = source.FileExtension;
firePlanetColor = source.firePlanetColor;
icePlanetColor = source.icePlanetColor;