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Add High-Resolution Bloom Correction Option
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@@ -95,6 +95,13 @@ public class AdvancedConfig
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/// </summary>
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public bool NonTile { get; set; } = false;
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/// <summary>
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/// When true, the game's bloom (<c>VideoBloom</c>) computes its blur size as if the frame were 720 pixels high, so the
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/// blur passes on the 198-pixel-high bloom buffer are the same as in a 720p frame at any render height
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/// (VideoBloomPatch). Default false.
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/// </summary>
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public bool HighResBloomCorrection { get; set; } = false;
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/// <summary>File extension of the default output file name, without the dot (e.g. "mkv", "mp4"); selects the container.</summary>
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public string FileExtension { get; set; } = "mkv";
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@@ -120,6 +127,7 @@ public class AdvancedConfig
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RandomSeed = source.RandomSeed;
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ProcessAudio = source.ProcessAudio;
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NonTile = source.NonTile;
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HighResBloomCorrection = source.HighResBloomCorrection;
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FileExtension = source.FileExtension;
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firePlanetColor = source.firePlanetColor;
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icePlanetColor = source.icePlanetColor;
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