Remove Legacy Resource Loading

This commit is contained in:
copecone committed 2026-10-07 11:47:40 +09:00
1 parent b900a5444e
commit 8567878f07
1 file changed
+1 -41
+1 -41
View File
@@ -85,46 +85,6 @@ internal class FFmpegDownloadUI : MonoBehaviour
}
}
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
{
TMP_FontAsset? font = null;
if (ModAssets.FontBundle)
{
try
{
font = ModAssets.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
}
catch
{
// Loading failed
}
}
// Fallback processing
if (font == null)
{
try
{
font = RDString.fontData.fontTMP;
}
catch
{
// ignored
}
}
if (font == null)
{
// ReSharper disable once Unity.UnknownResource
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
}
if (font) return font;
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
if (fonts.Length > 0) font = fonts[0];
return font!;
}
private void Start()
{
// Set UI layer (5)
@@ -159,7 +119,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
bgRect.offsetMin = Vector2.zero;
bgRect.offsetMax = Vector2.zero;
var font = GetNanumSquareNeoBdFontAsset();
var font = ModAssets.NanumSquareNeoNormal;
// 2. Create modal container
var modalContainerObj = new GameObject("ModalContainer");