Utilize O5Kit System in Warning and Download Dialogs

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copecone committed 2026-10-10 15:57:40 +09:00
1 parent 00048b7b06
commit 863dcd2357
2 files changed
+243 -375

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@@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
using MelonLoader;
using O5Kit.Core;
using O5Kit.Factory;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
namespace ADOFAIRenderer.UI;
@@ -29,6 +31,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
{
public static CommonWarningDialogUI? Instance { get; private set; }
private readonly List<VisualElement> _disabledElements = new();
private O5Window? _window;
private void Awake()
{
@@ -37,6 +40,9 @@ internal class CommonWarningDialogUI : MonoBehaviour
private void OnDestroy()
{
_window?.Dispose();
_window = null;
foreach (var elem in _disabledElements)
{
if (elem != null)
@@ -83,202 +89,122 @@ internal class CommonWarningDialogUI : MonoBehaviour
// Set UI layer (5)
gameObject.layer = 5;
// Canvas setup
var canvas = gameObject.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 32766; // Just below FFmpegDownloadUI (32767)
// Responsive Canvas Scaler setup
canvas.sortingOrder = 32766;
var scaler = gameObject.AddComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(1920, 1080);
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
scaler.matchWidthOrHeight = 0.5f;
gameObject.AddComponent<GraphicRaycaster>();
// 1. Create full screen overlay background
var bgPanelObj = new GameObject("BackgroundPanel");
var ctx = RendererUIManager.Context;
// 1. Create full screen backdrop (scrim) to block background input
var bgPanelObj = new GameObject("Backdrop");
bgPanelObj.transform.SetParent(transform, false);
bgPanelObj.layer = 5;
var bgImage = bgPanelObj.AddComponent<Image>();
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // Dark transparent overlay
bgImage.color = new Color(0f, 0f, 0f, 0.65f);
bgImage.raycastTarget = true;
var bgRect = bgPanelObj.GetComponent<RectTransform>();
bgRect.anchorMin = Vector2.zero;
bgRect.anchorMax = Vector2.one;
bgRect.offsetMin = Vector2.zero;
bgRect.offsetMax = Vector2.zero;
var font = ModAssets.NanumSquareNeoNormal;
// 2. Create modal container
var modalContainerObj = new GameObject("ModalContainer");
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
modalContainerObj.layer = 5;
var modalImage = modalContainerObj.AddComponent<Image>();
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // Matching background tone of existing UI
var modalOutline = modalContainerObj.AddComponent<Outline>();
modalOutline.effectColor = Color.white;
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // Consistent with existing UI outline style
var modalRect = modalContainerObj.GetComponent<RectTransform>();
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
modalRect.pivot = new Vector2(0.5f, 0.5f);
modalRect.sizeDelta = new Vector2(650, 360);
// 3. Create title text
var titleObj = new GameObject("TitleText");
titleObj.transform.SetParent(modalContainerObj.transform, false);
titleObj.layer = 5;
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
titleText.text = title;
titleText.fontSize = 24;
titleText.font = font;
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // Orange/yellow tone matching warning theme
titleText.alignment = TextAlignmentOptions.Center;
var titleRect = titleObj.GetComponent<RectTransform>();
titleRect.anchorMin = new Vector2(0, 1);
titleRect.anchorMax = new Vector2(1, 1);
titleRect.pivot = new Vector2(0.5f, 1);
titleRect.anchoredPosition = new Vector2(0, -35);
titleRect.sizeDelta = new Vector2(0, 40);
// 4. Create description text
var descObj = new GameObject("DescriptionText");
descObj.transform.SetParent(modalContainerObj.transform, false);
descObj.layer = 5;
var descText = descObj.AddComponent<TextMeshProUGUI>();
// 2. Create actual native O5Window
_window = O5Window.Create(ctx, bgPanelObj.transform, new O5WindowOptions
{
Id = "RendererMod_WarningDialog",
Title = title,
Size = new Vector2(540, 240),
Draggable = true,
Resizable = false,
ShowCloseButton = false,
ShowOutline = true,
Padding = new RectOffset(16, 16, 16, 16)
});
// 3. Build content inside window.Content
var content = _window.Content;
var vLayout = content.gameObject.AddComponent<VerticalLayoutGroup>();
vLayout.spacing = 16f;
vLayout.padding = new RectOffset(16, 16, 12, 12);
vLayout.childControlWidth = true;
vLayout.childControlHeight = true;
vLayout.childForceExpandWidth = true;
vLayout.childForceExpandHeight = false;
// Description text
var descText = O5Factory.ControlText(ctx, content, 18f, noPad: true);
descText.text = description;
descText.fontSize = 20;
descText.font = font;
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
descText.alignment = TextAlignmentOptions.Center;
descText.lineSpacing = 8;
var descRect = descObj.GetComponent<RectTransform>();
descRect.anchorMin = new Vector2(0, 0.5f);
descRect.anchorMax = new Vector2(1, 1);
descRect.pivot = new Vector2(0.5f, 0.5f);
descRect.anchoredPosition = new Vector2(0, -65);
descRect.sizeDelta = new Vector2(-40, 120);
// 5. Create button container
var buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
buttonContainerObj.layer = 5;
var btnContainerRect = buttonContainerObj.GetComponent<RectTransform>();
btnContainerRect.anchorMin = new Vector2(0, 0);
btnContainerRect.anchorMax = new Vector2(1, 0);
btnContainerRect.pivot = new Vector2(0.5f, 0);
btnContainerRect.anchoredPosition = new Vector2(0, 35);
btnContainerRect.sizeDelta = new Vector2(0, 50);
descText.textWrappingMode = TextWrappingModes.Normal;
descText.lineSpacing = 6;
descText.color = new Color(0.88f, 0.88f, 0.88f, 1f);
// 6. Dynamic button layout and styling
float totalWidth = 560f;
float spacing = 15f;
float buttonHeight = 45f;
int numButtons = buttons.Length;
// ReSharper disable once InconsistentNaming
var descLE = descText.gameObject.AddComponent<LayoutElement>();
descLE.flexibleWidth = 1f;
descLE.flexibleHeight = 1f;
float buttonWidth = numButtons == 1
? 200f
: (totalWidth - (spacing * (numButtons - 1))) / numButtons;
// Button action row
var btnRowObj = new GameObject("ButtonRow");
btnRowObj.transform.SetParent(content, false);
var btnRowRect = btnRowObj.AddComponent<RectTransform>();
var btnRowLE = btnRowObj.AddComponent<LayoutElement>();
btnRowLE.preferredHeight = 40f;
btnRowLE.flexibleWidth = 1f;
float startX = numButtons == 1
? 0
: (-totalWidth / 2f) + (buttonWidth / 2f);
var hLayout = btnRowObj.AddComponent<HorizontalLayoutGroup>();
hLayout.spacing = 10f;
hLayout.childAlignment = TextAnchor.MiddleCenter;
hLayout.childControlWidth = true;
hLayout.childControlHeight = true;
hLayout.childForceExpandWidth = true;
hLayout.childForceExpandHeight = true;
for (int i = 0; i < numButtons; i++)
for (var i = 0; i < buttons.Length; i++)
{
var btnData = buttons[i];
var btnObj = new GameObject($"Button_{i}");
btnObj.transform.SetParent(buttonContainerObj.transform, false);
btnObj.layer = 5;
var btn = O5Factory.Button(
ctx: ctx,
parent: btnRowRect,
onClick: () =>
{
try
{
btnData.OnClick();
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
}
Destroy(gameObject);
},
text: btnData.Text,
id: $"btn_dialog_{i}",
height: 40f
);
// Define default colors
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // Custom color or gray default
Color hoverColor = ApplyColorBrightness(baseColor, 1.2f);
Color pressedColor = ApplyColorBrightness(baseColor, 0.8f);
var btnImage = btnObj.AddComponent<Image>();
btnImage.color = baseColor;
btnImage.raycastTarget = true;
var btn = btnObj.AddComponent<Button>();
SetupButtonStyle(btn, baseColor, hoverColor, pressedColor);
// Register click callback
btn.onClick.AddListener(() =>
if (btnData.BackgroundColor.HasValue)
{
try
{
btnData.OnClick();
}
catch (Exception ex)
{
MelonLoader.Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
}
Destroy(gameObject);
});
var btnRect = btnObj.GetComponent<RectTransform>();
btnRect.anchorMin = new Vector2(0.5f, 0.5f);
btnRect.anchorMax = new Vector2(0.5f, 0.5f);
btnRect.pivot = new Vector2(0.5f, 0.5f);
float posX = numButtons == 1
? 0
: startX + i * (buttonWidth + spacing);
btnRect.anchoredPosition = new Vector2(posX, 0);
btnRect.sizeDelta = new Vector2(buttonWidth, buttonHeight);
btn.NormalColor = btnData.BackgroundColor.Value;
btn.UpdateVisual();
}
// Add text label
var txtObj = new GameObject("Text");
txtObj.transform.SetParent(btnObj.transform, false);
txtObj.layer = 5;
var text = txtObj.AddComponent<TextMeshProUGUI>();
text.text = btnData.Text;
text.fontSize = 20;
text.font = font;
text.color = Color.white;
text.alignment = TextAlignmentOptions.Center;
var txtRect = txtObj.GetComponent<RectTransform>();
txtRect.anchorMin = Vector2.zero;
txtRect.anchorMax = Vector2.one;
txtRect.offsetMin = Vector2.zero;
txtRect.offsetMax = Vector2.zero;
var le = btn.Rect.gameObject.AddComponent<LayoutElement>();
le.flexibleWidth = 1f;
le.preferredHeight = 40f;
}
}
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
{
button.transition = Selectable.Transition.ColorTint;
var colors = button.colors;
colors.normalColor = normalColor;
colors.highlightedColor = hoverColor;
colors.pressedColor = pressedColor;
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
button.colors = colors;
}
private Color ApplyColorBrightness(Color color, float factor)
{
float r = Mathf.Clamp01(color.r * factor);
float g = Mathf.Clamp01(color.g * factor);
float b = Mathf.Clamp01(color.b * factor);
return new Color(r, g, b, color.a);
}
}