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Optimize Frame Readback and Encoding Pipeline
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3 files changed
+58
-111
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@@ -117,6 +117,7 @@ internal class RenderManager : MonoBehaviour
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public int Length;
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public byte[]? ManagedBuffer; // Non-null if it's a managed buffer (e.g. black frame)
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public ReadbackRequestState? ReadbackState; // Associated state to recycle
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public bool IsColorConverted;
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}
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// Thread and Queue State
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@@ -546,7 +547,7 @@ internal class RenderManager : MonoBehaviour
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{
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if (frame.ManagedBuffer.Length > 0)
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{
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videoFFmpeg.SendDataFromBuffer(frame.ManagedBuffer, frame.Length);
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videoFFmpeg.SendDataFromBuffer(frame.ManagedBuffer, frame.Length, frame.IsColorConverted);
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Interlocked.Increment(ref framesSent);
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ArrayPool<byte>.Shared.Return(frame.ManagedBuffer);
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@@ -554,7 +555,7 @@ internal class RenderManager : MonoBehaviour
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}
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else if (frame.NativePointer != IntPtr.Zero && frame.Length > 0)
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{
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videoFFmpeg.SendDataFromNativeBuffer(frame.NativePointer, frame.Length);
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videoFFmpeg.SendDataFromNativeBuffer(frame.NativePointer, frame.Length, frame.IsColorConverted);
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Interlocked.Increment(ref framesSent);
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if (frame.ReadbackState != null)
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@@ -974,29 +974,22 @@ namespace ADOFAIRenderer.Util.FFmpeg
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/// Encodes a frame from IntPtr (native pointer).
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/// Can be used from external native plugins or custom capture sources.
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/// </summary>
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public void SendDataFromNativeBuffer(IntPtr pointer, int length)
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public void SendDataFromNativeBuffer(IntPtr pointer, int length, bool isColorConverted)
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{
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lock (_lock)
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{
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if (_disposed || !_isInitialized) return;
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var preConvertedSize = _settings.Width * _settings.Height * 3 / 2;
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if (!_loggedConversionMode)
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{
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_loggedConversionMode = true;
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Melon<RenderMod>.Logger.Msg(length == preConvertedSize
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? "[Encoder] High-speed GPU color conversion enabled (NV12/YUV420P Direct Write, bypassing sws_scale)"
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Melon<RenderMod>.Logger.Msg(isColorConverted
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? "[Encoder] GPU color conversion enabled (NV12/YUV420P Direct Write, bypassing sws_scale)"
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: "[Encoder] CPU color conversion fallback enabled (RGBA Input, using sws_scale)");
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}
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if (length == preConvertedSize)
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{
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WritePreConvertedFrame((byte*)pointer.ToPointer());
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}
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else
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{
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WriteFrameFromBuffer((byte*)pointer.ToPointer());
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}
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if (isColorConverted) WritePreConvertedFrame((byte*)pointer.ToPointer());
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else WriteFrameFromBuffer((byte*)pointer.ToPointer());
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}
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}
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@@ -1004,31 +997,23 @@ namespace ADOFAIRenderer.Util.FFmpeg
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/// Encodes a frame from a managed byte[].
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/// Pins the array using fixed keyword to prevent GC from moving it before passing the pointer.
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/// </summary>
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public void SendDataFromBuffer(byte[] buffer, int length)
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public void SendDataFromBuffer(byte[] buffer, int length, bool isColorConverted)
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{
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lock (_lock)
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{
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if (_disposed || !_isInitialized) return;
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fixed (byte* pBuffer = buffer)
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{
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var preConvertedSize = _settings.Width * _settings.Height * 3 / 2;
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if (!_loggedConversionMode)
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{
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_loggedConversionMode = true;
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Melon<RenderMod>.Logger.Msg(length == preConvertedSize
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Melon<RenderMod>.Logger.Msg(isColorConverted
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? "[Encoder] High-speed GPU color conversion enabled (NV12/YUV420P Direct Write, bypassing sws_scale)"
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: "[Encoder] CPU color conversion fallback enabled (RGBA Input, using sws_scale)");
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}
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if (length == preConvertedSize)
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{
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WritePreConvertedFrame(pBuffer);
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}
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else
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{
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WriteFrameFromBuffer(pBuffer);
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}
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if (isColorConverted) WritePreConvertedFrame(pBuffer);
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else WriteFrameFromBuffer(pBuffer);
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}
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}
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}
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@@ -1145,33 +1130,7 @@ namespace ADOFAIRenderer.Util.FFmpeg
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throw new NotSupportedException($"This pixel format ({_dstPixFmt}) does not support direct copying of pre-converted buffers.");
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}
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// QSV acceleration handling or encoder send
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if (_isQsvEncoder)
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{
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ffmpeg.av_frame_unref(_pHwFrame);
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try
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{
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var ret = ffmpeg.av_hwframe_get_buffer(_pCodecContext->hw_frames_ctx, _pHwFrame, 0);
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if (ret < 0)
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throw new Exception($"Failed to allocate QSV hardware frame buffer — {GetFFmpegErrorString(ret)} (Code: {ret})");
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ret = ffmpeg.av_hwframe_transfer_data(_pHwFrame, _pDstFrame, 0);
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if (ret < 0)
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throw new Exception($"Failed to upload QSV frame — {GetFFmpegErrorString(ret)} (Code: {ret})");
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_pHwFrame->pts = _frameIndex++;
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SendFrameAndWritePackets(_pHwFrame);
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}
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finally
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{
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ffmpeg.av_frame_unref(_pHwFrame);
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}
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}
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else
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{
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_pDstFrame->pts = _frameIndex++;
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SendFrameAndWritePackets(_pDstFrame);
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}
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SubmitDstFrame();
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}
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/// <summary>
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@@ -1209,6 +1168,11 @@ namespace ADOFAIRenderer.Util.FFmpeg
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_pDstFrame->data, _pDstFrame->linesize
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);
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SubmitDstFrame();
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}
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private void SubmitDstFrame()
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{
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if (_isQsvEncoder)
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{
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// ── QSV hw_frames_ctx mode: System memory → GPU surface upload ──
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+40
-58
@@ -71,72 +71,55 @@ namespace ADOFAIRenderer.Util
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state.IsInFlight = true;
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}
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// Check if GPU color conversion is enabled
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bool useGPUConversion = ModAssets.ColorConversionShader;
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AVPixelFormat expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
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if (useGPUConversion)
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// Check if GPU color conversion is available
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var expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
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var kernelIndex = -1;
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if (ModAssets.ColorConversionShader)
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{
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expectedFmt = _targetFormat;
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// Compute Shader only supports NV12 and YUV420P; fallback to CPU for other formats
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if (expectedFmt != AVPixelFormat.AV_PIX_FMT_NV12 && expectedFmt != AVPixelFormat.AV_PIX_FMT_YUV420P)
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var kernalName = _targetFormat switch
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{
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useGPUConversion = false;
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}
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AVPixelFormat.AV_PIX_FMT_NV12 => "CSMain_NV12",
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AVPixelFormat.AV_PIX_FMT_YUV420P => "CSMain_YUV420P",
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_ => null
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};
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if (kernalName != null)
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kernelIndex = ModAssets.ColorConversionShader.FindKernel(kernalName);
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}
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var useGPUConversion = kernelIndex >= 0;
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if (useGPUConversion) expectedFmt = _targetFormat;
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var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
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state.Setup(currentFrame, bufferSize, useGPUConversion, expectedFmt, texture.width, texture.height);
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if (useGPUConversion && state.GPUBuffer != null && ModAssets.ColorConversionShader)
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{
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int kernelIndex = -1;
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if (expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12)
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{
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kernelIndex = ModAssets.ColorConversionShader.FindKernel("CSMain_NV12");
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}
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else if (expectedFmt == AVPixelFormat.AV_PIX_FMT_YUV420P)
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{
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kernelIndex = ModAssets.ColorConversionShader.FindKernel("CSMain_YUV420P");
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}
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ModAssets.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
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ModAssets.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
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ModAssets.ColorConversionShader.SetInt(Width, texture.width);
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ModAssets.ColorConversionShader.SetInt(Height, texture.height);
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if (kernelIndex >= 0)
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{
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ModAssets.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
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ModAssets.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
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ModAssets.ColorConversionShader.SetInt(Width, texture.width);
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ModAssets.ColorConversionShader.SetInt(Height, texture.height);
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var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
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? (texture.width + 31) / 32
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: (texture.width + 63) / 64;
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var threadGroupsY = (texture.height + 15) / 16;
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var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
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? (texture.width + 31) / 32
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: (texture.width + 63) / 64;
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var threadGroupsY = (texture.height + 15) / 16;
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ModAssets.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
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ModAssets.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
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AsyncGPUReadback.Request(
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state.GPUBuffer,
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state.CachedCallback
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);
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}
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else
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{
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// If kernel is not found, fallback to standard RGBA texture readback
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AsyncGPUReadback.RequestIntoNativeArray(
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ref state.NativeBuffer,
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texture,
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0,
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state.CachedCallback
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);
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}
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AsyncGPUReadback.RequestIntoNativeArray(
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ref state.NativeBuffer, state.GPUBuffer, state.CachedCallback
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);
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/*AsyncGPUReadback.Request(
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state.GPUBuffer,
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state.CachedCallback
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);*/
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}
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else
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{
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AsyncGPUReadback.RequestIntoNativeArray(
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ref state.NativeBuffer,
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texture,
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0,
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state.CachedCallback
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ref state.NativeBuffer, texture, 0, state.CachedCallback
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);
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}
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}
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@@ -169,16 +152,14 @@ namespace ADOFAIRenderer.Util
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}
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Melon<RenderMod>.Logger.Warning($"[OOM Prevent] GPU Readback failed for frame {frame}. Queue deadlock prevented by sending a black frame.");
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var byteSize = state.IsGPUConversion
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? state.Width * state.Height * 3 / 2
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: state.Width * state.Height * 4;
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var byteSize = state.Width * state.Height * 3 / 2;
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var blackFrame = ArrayPool<byte>.Shared.Rent(byteSize);
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Array.Clear(blackFrame, 0, byteSize);
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var capFrame = new RenderManager.CapturedFrame
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{
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ManagedBuffer = blackFrame,
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Length = byteSize
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ManagedBuffer = blackFrame, Length = byteSize,
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IsColorConverted = true
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};
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PushToQueue(frame, capFrame);
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RecycleState(state);
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@@ -187,19 +168,20 @@ namespace ADOFAIRenderer.Util
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{
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unsafe
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{
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/*
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if (state.IsGPUConversion)
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{
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var data = request.GetData<byte>();
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// Copy async request buffer data to persistent NativeBuffer memory
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NativeArray<byte>.Copy(data, state.NativeBuffer, data.Length);
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}
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*/
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var ptr = (IntPtr)state.NativeBuffer.GetUnsafeReadOnlyPtr();
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var capFrame = new RenderManager.CapturedFrame
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{
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NativePointer = ptr,
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Length = state.NativeBuffer.Length,
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ReadbackState = state
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NativePointer = ptr, Length = state.NativeBuffer.Length,
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ReadbackState = state, IsColorConverted = state.IsGPUConversion
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};
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PushToQueue(frame, capFrame);
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}
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