SHA256
Add First Prototype of Audio Render Feature
This commit is contained in:
4 files changed
+493
-8
No files matched your search
+60
-8
@@ -384,6 +384,11 @@ namespace ADOFAIRenderer.Core
|
||||
|
||||
private IEnumerator SetupPlay()
|
||||
{
|
||||
if (Configuration.RenderAudio && GetOutputExtension() != ".mp4")
|
||||
{
|
||||
Configuration.AudioSampleRate = 48000;
|
||||
}
|
||||
|
||||
for (; countdown > 0; countdown--)
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(1);
|
||||
@@ -426,6 +431,10 @@ namespace ADOFAIRenderer.Core
|
||||
{
|
||||
AudioSpectrumGenerator.Initialize(scrConductor.instance.song.clip);
|
||||
}
|
||||
if (Configuration.RenderAudio)
|
||||
{
|
||||
OfflineAudioMixer.InitializeBGM(scrConductor.instance.song.clip, Configuration.AudioChannels, Configuration.AudioSampleRate);
|
||||
}
|
||||
|
||||
scrConductor.instance.song.clip = null;
|
||||
scrConductor.instance.song.time = -1000;
|
||||
@@ -459,13 +468,7 @@ namespace ADOFAIRenderer.Core
|
||||
var videoFPS = Configuration.VideoFPS;
|
||||
|
||||
var selectedCodec = Configuration.Codec;
|
||||
|
||||
var ext = selectedCodec switch
|
||||
{
|
||||
Codec.AV1 or Codec.VP9 => ".webm",
|
||||
Codec.VVC => ".mkv",
|
||||
_ => ".mp4"
|
||||
};
|
||||
var ext = GetOutputExtension();
|
||||
|
||||
var startTime = DateTime.Now;
|
||||
var fileName = startTime.ToString("yyyy-MM-dd HH-mm-ss") + ext;
|
||||
@@ -475,6 +478,7 @@ namespace ADOFAIRenderer.Core
|
||||
try
|
||||
{
|
||||
var effectiveVideoFps = Math.Min(videoFPS, renderFPS);
|
||||
var codecId = GetAudioCodecId(ext);
|
||||
var settings = new FFmpegNativeEncoder.EncoderSettings
|
||||
{
|
||||
Width = Configuration.RenderWidth,
|
||||
@@ -486,7 +490,15 @@ namespace ADOFAIRenderer.Core
|
||||
TargetBitrate = Configuration.EncodingConfig.Bitrate,
|
||||
MaxBitrate = Configuration.EncodingConfig.MaxBitrate,
|
||||
GopSize = Configuration.EncodingConfig.KeyframeInterval,
|
||||
ForceSoftware = Configuration.EncodingConfig.ForceSoftwareEncoder
|
||||
ForceSoftware = Configuration.EncodingConfig.ForceSoftwareEncoder,
|
||||
Audio = Configuration.RenderAudio ? new FFmpegNativeEncoder.AudioSettings
|
||||
{
|
||||
SampleRate = Configuration.AudioSampleRate,
|
||||
Channels = Configuration.AudioChannels,
|
||||
InputSampleFormat = AVSampleFormat.AV_SAMPLE_FMT_FLT,
|
||||
AudioCodecId = codecId,
|
||||
Bitrate = Configuration.AudioBitrate
|
||||
} : null
|
||||
};
|
||||
|
||||
videoFFmpeg = new FFmpegNativeEncoder(settings);
|
||||
@@ -565,6 +577,29 @@ namespace ADOFAIRenderer.Core
|
||||
_frameReader?.RecycleState(frame.ReadbackState);
|
||||
}
|
||||
}
|
||||
|
||||
if (Configuration.RenderAudio)
|
||||
{
|
||||
int frameIdx = (int)(passCount - 1);
|
||||
double effectiveVideoFps = Math.Min(Configuration.VideoFPS, Configuration.RenderFPS);
|
||||
double frameStartTime = frameIdx / effectiveVideoFps;
|
||||
double frameEndTime = (frameIdx + 1) / effectiveVideoFps;
|
||||
|
||||
int sampleRate = Configuration.AudioSampleRate;
|
||||
int channels = Configuration.AudioChannels;
|
||||
int samplesNeeded = (int)(Math.Floor(frameEndTime * sampleRate) - Math.Floor(frameStartTime * sampleRate));
|
||||
|
||||
float[] audioBuffer = ArrayPool<float>.Shared.Rent(samplesNeeded * channels);
|
||||
try
|
||||
{
|
||||
OfflineAudioMixer.GenerateAudioForFrame(audioBuffer, samplesNeeded, frameStartTime, dspTimeBase);
|
||||
videoFFmpeg.WriteAudioSamples(audioBuffer, samplesNeeded);
|
||||
}
|
||||
finally
|
||||
{
|
||||
ArrayPool<float>.Shared.Return(audioBuffer);
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -762,9 +797,26 @@ namespace ADOFAIRenderer.Core
|
||||
}
|
||||
|
||||
_frameReader?.Dispose();
|
||||
OfflineAudioMixer.Reset();
|
||||
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
|
||||
|
||||
Cursor.visible = true;
|
||||
}
|
||||
|
||||
private string GetOutputExtension()
|
||||
{
|
||||
var selectedCodec = Configuration.Codec;
|
||||
return selectedCodec switch
|
||||
{
|
||||
Codec.AV1 or Codec.VP9 => ".webm",
|
||||
Codec.VVC => ".mkv",
|
||||
_ => ".mp4"
|
||||
};
|
||||
}
|
||||
|
||||
private AVCodecID GetAudioCodecId(string ext)
|
||||
{
|
||||
return ext == ".mp4" ? AVCodecID.AV_CODEC_ID_AAC : AVCodecID.AV_CODEC_ID_OPUS;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,6 +18,10 @@ namespace ADOFAIRenderer.Data
|
||||
|
||||
public int? RandomSeed { get; set; } = null;
|
||||
public bool ProcessAudio { get; set; }
|
||||
public bool RenderAudio { get; set; } = true;
|
||||
public int AudioSampleRate { get; set; } = 44100;
|
||||
public int AudioChannels { get; set; } = 2;
|
||||
public int AudioBitrate { get; set; } = 192000;
|
||||
}
|
||||
|
||||
public class EncodingConfig
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Util;
|
||||
using HarmonyLib;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Engine
|
||||
{
|
||||
[HarmonyPatch(typeof(AudioManager), "_Play")]
|
||||
public static class AudioManagerPlayPatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static bool Prefix(string snd, double time, AudioMixerGroup group, float volume, int priority)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.RenderAudio)
|
||||
{
|
||||
// Cache the clip on the main thread
|
||||
AudioClipCache.GetOrCache(snd, RenderManager.Instance.Configuration.AudioChannels, RenderManager.Instance.Configuration.AudioSampleRate, allowLoad: true);
|
||||
|
||||
// Convert absolute DSP time to relative time in seconds from render start
|
||||
double relativeStartTime = time - RenderManager.Instance.dspTimeBase;
|
||||
|
||||
// Register event to the offline mixer (default pitch = 1.0f)
|
||||
OfflineAudioMixer.RegisterSoundEvent(snd, relativeStartTime, -1.0, volume, 1.0f);
|
||||
}
|
||||
return true; // Let the original method execute to prevent NullReferenceException
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(scrConductor), "PlayWithEndTime")]
|
||||
public static class PlayWithEndTimePatch
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
public static bool Prefix(string snd, double time, double endTime, float volume, int priority)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.RenderAudio)
|
||||
{
|
||||
// Cache the clip on the main thread
|
||||
AudioClipCache.GetOrCache(snd, RenderManager.Instance.Configuration.AudioChannels, RenderManager.Instance.Configuration.AudioSampleRate, allowLoad: true);
|
||||
|
||||
// Convert absolute DSP times to relative times in seconds from render start
|
||||
double relativeStartTime = time - RenderManager.Instance.dspTimeBase;
|
||||
double relativeEndTime = endTime - RenderManager.Instance.dspTimeBase;
|
||||
|
||||
// Register looping sound event to the offline mixer (default pitch = 1.0f)
|
||||
OfflineAudioMixer.RegisterSoundEvent(snd, relativeStartTime, relativeEndTime, volume, 1.0f);
|
||||
}
|
||||
return true; // Let the original method execute
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,379 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util
|
||||
{
|
||||
public static class AudioResampler
|
||||
{
|
||||
public static float[] Resample(float[] inputSamples, int inputChannels, int inputFrequency, int targetChannels, int targetFrequency)
|
||||
{
|
||||
// ── Safety Validation ──
|
||||
if (inputSamples.Length == 0 ||
|
||||
inputChannels <= 0 || targetChannels <= 0 ||
|
||||
inputFrequency <= 0 || targetFrequency <= 0)
|
||||
{
|
||||
return Array.Empty<float>();
|
||||
}
|
||||
|
||||
// If format is identical, return original samples
|
||||
if (inputFrequency == targetFrequency && inputChannels == targetChannels)
|
||||
return inputSamples;
|
||||
|
||||
int inputLength = inputSamples.Length / inputChannels;
|
||||
int targetLength = (int)Math.Floor((double)inputLength * targetFrequency / inputFrequency);
|
||||
float[] outputSamples = new float[targetLength * targetChannels];
|
||||
|
||||
for (int i = 0; i < targetLength; i++)
|
||||
{
|
||||
double srcIndex = (double)i * inputFrequency / targetFrequency;
|
||||
long idxLow = (long)Math.Floor(srcIndex);
|
||||
long idxHigh = idxLow + 1;
|
||||
float t = (float)(srcIndex - idxLow);
|
||||
|
||||
if (idxHigh >= inputLength) idxHigh = inputLength - 1;
|
||||
if (idxLow >= inputLength) idxLow = inputLength - 1;
|
||||
|
||||
if (targetChannels == 1) // 1. Mono Output
|
||||
{
|
||||
float valLow, valHigh;
|
||||
if (inputChannels == 1) // Mono -> Mono
|
||||
{
|
||||
valLow = inputSamples[idxLow];
|
||||
valHigh = inputSamples[idxHigh];
|
||||
}
|
||||
else // Multi -> Mono (Downmix: Average all channels)
|
||||
{
|
||||
float sumLow = 0f;
|
||||
float sumHigh = 0f;
|
||||
for (int c = 0; c < inputChannels; c++)
|
||||
{
|
||||
sumLow += inputSamples[idxLow * inputChannels + c];
|
||||
sumHigh += inputSamples[idxHigh * inputChannels + c];
|
||||
}
|
||||
valLow = sumLow / inputChannels;
|
||||
valHigh = sumHigh / inputChannels;
|
||||
}
|
||||
outputSamples[i] = valLow + t * (valHigh - valLow);
|
||||
}
|
||||
else if (targetChannels == 2) // 2. Stereo Output
|
||||
{
|
||||
if (inputChannels == 1) // Mono -> Stereo (Duplicate to Left/Right)
|
||||
{
|
||||
float valLow = inputSamples[idxLow];
|
||||
float valHigh = inputSamples[idxHigh];
|
||||
float val = valLow + t * (valHigh - valLow);
|
||||
outputSamples[i * 2] = val;
|
||||
outputSamples[i * 2 + 1] = val;
|
||||
}
|
||||
else // Stereo/Multi -> Stereo (Map Left/Right, ignore extra channels)
|
||||
{
|
||||
float valLowL = inputSamples[idxLow * inputChannels];
|
||||
float valHighL = inputSamples[idxHigh * inputChannels];
|
||||
outputSamples[i * 2] = valLowL + t * (valHighL - valLowL);
|
||||
|
||||
float valLowR = inputSamples[idxLow * inputChannels + 1];
|
||||
float valHighR = inputSamples[idxHigh * inputChannels + 1];
|
||||
outputSamples[i * 2 + 1] = valLowR + t * (valHighR - valLowR);
|
||||
}
|
||||
}
|
||||
else // 3. Multi-channel Output (e.g., 5.1 Surround)
|
||||
{
|
||||
for (int c = 0; c < targetChannels; c++)
|
||||
{
|
||||
float valLow, valHigh;
|
||||
if (c < inputChannels)
|
||||
{
|
||||
valLow = inputSamples[idxLow * inputChannels + c];
|
||||
valHigh = inputSamples[idxHigh * inputChannels + c];
|
||||
}
|
||||
else
|
||||
{
|
||||
valLow = inputSamples[idxLow * inputChannels];
|
||||
valHigh = inputSamples[idxHigh * inputChannels];
|
||||
}
|
||||
outputSamples[i * targetChannels + c] = valLow + t * (valHigh - valLow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return outputSamples;
|
||||
}
|
||||
}
|
||||
|
||||
public static class AudioClipCache
|
||||
{
|
||||
private static readonly Dictionary<string, CachedClipData> Cache = new();
|
||||
|
||||
public class CachedClipData
|
||||
{
|
||||
public float[] Samples = null!; // Pre-resampled to target channels and sample rate
|
||||
public double Duration;
|
||||
}
|
||||
|
||||
public static CachedClipData? GetOrCache(string clipName, int targetChannels, int targetSampleRate, bool allowLoad = true)
|
||||
{
|
||||
if (string.IsNullOrEmpty(clipName)) return null;
|
||||
|
||||
lock (Cache)
|
||||
{
|
||||
if (Cache.TryGetValue(clipName, out var cached))
|
||||
return cached;
|
||||
|
||||
if (!allowLoad) return null;
|
||||
|
||||
if (AudioManager.Instance == null) return null;
|
||||
|
||||
AudioClip clip = AudioManager.Instance.FindOrLoadAudioClip(clipName);
|
||||
if (clip == null) return null;
|
||||
|
||||
try
|
||||
{
|
||||
int totalSamples = clip.samples;
|
||||
int channels = clip.channels;
|
||||
float[] rawSamples = new float[totalSamples * channels];
|
||||
clip.GetData(rawSamples, 0);
|
||||
|
||||
// Auto-resample during cache generation
|
||||
float[] resampled = AudioResampler.Resample(rawSamples, channels, clip.frequency, targetChannels, targetSampleRate);
|
||||
|
||||
var data = new CachedClipData
|
||||
{
|
||||
Samples = resampled,
|
||||
Duration = (double)resampled.Length / (targetChannels * targetSampleRate)
|
||||
};
|
||||
|
||||
Cache[clipName] = data;
|
||||
return data;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error($"[AudioClipCache] Failed to cache and resample clip {clipName}: {e}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Clear()
|
||||
{
|
||||
lock (Cache)
|
||||
{
|
||||
Cache.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class OfflineAudioMixer
|
||||
{
|
||||
public struct SoundEvent
|
||||
{
|
||||
public string ClipName;
|
||||
public double StartTime; // In seconds relative to dspTimeBase
|
||||
public double EndTime; // In seconds relative to dspTimeBase (-1 if one-shot)
|
||||
public float Volume;
|
||||
public float Pitch;
|
||||
}
|
||||
|
||||
private static readonly List<SoundEvent> ActiveEvents = new();
|
||||
private static readonly object Lock = new();
|
||||
|
||||
// Target Audio Settings
|
||||
private static int _targetChannels = 2;
|
||||
private static int _targetSampleRate = 44100;
|
||||
|
||||
// BGM Cached Samples (Pre-resampled)
|
||||
private static float[]? _bgmSamples;
|
||||
private static double _bgmDuration;
|
||||
|
||||
public static void InitializeBGM(AudioClip? clip, int targetChannels, int targetSampleRate)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
_targetChannels = targetChannels;
|
||||
_targetSampleRate = targetSampleRate;
|
||||
|
||||
if (!clip)
|
||||
{
|
||||
_bgmSamples = null;
|
||||
_bgmDuration = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
int originalSamples = clip.samples;
|
||||
int originalChannels = clip.channels;
|
||||
float[] rawSamples = new float[originalSamples * originalChannels];
|
||||
clip.GetData(rawSamples, 0);
|
||||
|
||||
// Pre-resample the BGM to the target format
|
||||
_bgmSamples = AudioResampler.Resample(rawSamples, originalChannels, clip.frequency, targetChannels, targetSampleRate);
|
||||
_bgmDuration = (double)_bgmSamples.Length / (targetChannels * targetSampleRate);
|
||||
|
||||
MelonLoader.MelonLogger.Msg($"[OfflineAudioMixer] Initialized resampled BGM: {clip.name}, Samples: {_bgmSamples.Length / targetChannels}, TargetFreq: {targetSampleRate}Hz, TargetChannels: {targetChannels}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLoader.MelonLogger.Error($"[OfflineAudioMixer] Failed to initialize and resample BGM: {e}");
|
||||
_bgmSamples = null;
|
||||
_bgmDuration = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterSoundEvent(string clipName, double startTime, double endTime, float volume, float pitch)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
ActiveEvents.Add(new SoundEvent
|
||||
{
|
||||
ClipName = clipName,
|
||||
StartTime = startTime,
|
||||
EndTime = endTime,
|
||||
Volume = volume,
|
||||
Pitch = pitch
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public static void Reset()
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
ActiveEvents.Clear();
|
||||
_bgmSamples = null;
|
||||
_bgmDuration = 0;
|
||||
AudioClipCache.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateAudioForFrame(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase)
|
||||
{
|
||||
// mixedBuffer size must be at least samplesNeeded * _targetChannels
|
||||
Array.Clear(mixedBuffer, 0, samplesNeeded * _targetChannels);
|
||||
|
||||
lock (Lock)
|
||||
{
|
||||
// 1. Mix BGM
|
||||
MixBGM(mixedBuffer, samplesNeeded, frameStartTime, dspTimeBase);
|
||||
|
||||
// 2. Mix Hitsounds/Effect Sounds
|
||||
MixEffectSounds(mixedBuffer, samplesNeeded, frameStartTime);
|
||||
|
||||
// 3. Saturation Guard (Clamping)
|
||||
for (int i = 0; i < samplesNeeded * _targetChannels; i++)
|
||||
{
|
||||
if (mixedBuffer[i] > 1.0f) mixedBuffer[i] = 1.0f;
|
||||
else if (mixedBuffer[i] < -1.0f) mixedBuffer[i] = -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void MixBGM(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase)
|
||||
{
|
||||
if (_bgmSamples == null || _bgmSamples.Length == 0) return;
|
||||
|
||||
var conductor = scrConductor.instance;
|
||||
if (!conductor) return;
|
||||
|
||||
double pitch = conductor.song.pitch;
|
||||
double dspTimeSong = conductor.dspTimeSong;
|
||||
double separateCountdownOffset = conductor.separateCountdownTime
|
||||
? (conductor.crotchetAtStart / pitch * conductor.adjustedCountdownTicks)
|
||||
: 0.0;
|
||||
|
||||
// BGM Playback start time relative to dspTimeBase
|
||||
double time1 = dspTimeSong + separateCountdownOffset;
|
||||
double relativeTime1 = time1 - dspTimeBase;
|
||||
|
||||
int totalSamples = _bgmSamples.Length / _targetChannels;
|
||||
|
||||
for (int s = 0; s < samplesNeeded; s++)
|
||||
{
|
||||
double sampleTime = frameStartTime + (double)s / _targetSampleRate;
|
||||
double clipTime = (sampleTime - relativeTime1) * pitch;
|
||||
|
||||
if (clipTime >= 0 && clipTime < _bgmDuration)
|
||||
{
|
||||
double sampleIdxDouble = clipTime * _targetSampleRate;
|
||||
long idxLow = (long)Math.Floor(sampleIdxDouble);
|
||||
long idxHigh = idxLow + 1;
|
||||
float t = (float)(sampleIdxDouble - idxLow);
|
||||
|
||||
if (idxHigh >= totalSamples) idxHigh = totalSamples - 1;
|
||||
if (idxLow >= totalSamples) idxLow = totalSamples - 1;
|
||||
|
||||
for (int c = 0; c < _targetChannels; c++)
|
||||
{
|
||||
float valLow = _bgmSamples[idxLow * _targetChannels + c];
|
||||
float valHigh = _bgmSamples[idxHigh * _targetChannels + c];
|
||||
mixedBuffer[s * _targetChannels + c] += valLow + t * (valHigh - valLow);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void MixEffectSounds(float[] mixedBuffer, int samplesNeeded, double frameStartTime)
|
||||
{
|
||||
for (int i = ActiveEvents.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var ev = ActiveEvents[i];
|
||||
var clipData = AudioClipCache.GetOrCache(ev.ClipName, _targetChannels, _targetSampleRate, allowLoad: false);
|
||||
if (clipData == null) continue;
|
||||
|
||||
bool isSoundFinished = false;
|
||||
int totalSamples = clipData.Samples.Length / _targetChannels;
|
||||
|
||||
for (int s = 0; s < samplesNeeded; s++)
|
||||
{
|
||||
double sampleTime = frameStartTime + (double)s / _targetSampleRate;
|
||||
double elapsed = sampleTime - ev.StartTime;
|
||||
|
||||
if (elapsed < 0) continue; // Sound hasn't started yet
|
||||
|
||||
double soundTime = elapsed * ev.Pitch;
|
||||
|
||||
if (soundTime >= clipData.Duration)
|
||||
{
|
||||
if (ev.EndTime < 0) // One-shot
|
||||
{
|
||||
isSoundFinished = true;
|
||||
break;
|
||||
}
|
||||
else // Looping
|
||||
{
|
||||
if (sampleTime >= ev.EndTime)
|
||||
{
|
||||
isSoundFinished = true;
|
||||
break;
|
||||
}
|
||||
soundTime %= clipData.Duration;
|
||||
}
|
||||
}
|
||||
|
||||
// Linear interpolation for pitch shifting in the mixer loop
|
||||
double sampleIdxDouble = soundTime * _targetSampleRate;
|
||||
long idxLow = (long)Math.Floor(sampleIdxDouble);
|
||||
long idxHigh = idxLow + 1;
|
||||
float t = (float)(sampleIdxDouble - idxLow);
|
||||
|
||||
if (idxHigh >= totalSamples) idxHigh = totalSamples - 1;
|
||||
if (idxLow >= totalSamples) idxLow = totalSamples - 1;
|
||||
|
||||
for (int c = 0; c < _targetChannels; c++)
|
||||
{
|
||||
float valLow = clipData.Samples[idxLow * _targetChannels + c];
|
||||
float valHigh = clipData.Samples[idxHigh * _targetChannels + c];
|
||||
mixedBuffer[s * _targetChannels + c] += (valLow + t * (valHigh - valLow)) * ev.Volume;
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up finished one-shot sounds
|
||||
if (isSoundFinished && ev.EndTime < 0)
|
||||
{
|
||||
ActiveEvents.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user