Refactor and Reorganize Patch Structure and Namespaces

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copecone committed 2026-05-28 14:56:16 +09:00
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commit 9514829040
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using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
namespace ADOFAIRenderer.Patch.Game
{
[HarmonyPatch(typeof(scrCamera), "SetCustomFrameRate")]
// ReSharper disable once InconsistentNaming
public class scrCameraPatch
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
private static bool Prefix(scrCamera __instance, bool enable, float frame)
{
// There is an issue that `mainTexture.Release` triggers even if `mainTexture` is `camRT`, so mod tries to fix it
if (enable || __instance.enableCustomFPS != enable) return true;
__instance.enableCustomFPS = enable;
__instance.frameRate = frame;
return false;
}
}
}