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Refactor and Reorganize Patch Structure and Namespaces
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@@ -0,0 +1,41 @@
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using HarmonyLib;
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namespace ADOFAIRenderer.Patch.Game
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{
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[HarmonyPatch(typeof(scrDecoration))]
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// ReSharper disable once InconsistentNaming
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public static class scrDecorationPatch
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{
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[HarmonyPrefix]
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[HarmonyPatch("SetRotation")]
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// ReSharper disable once InconsistentNaming
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public static bool SetRotationPrefix(scrDecoration __instance)
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{
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return __instance != null && __instance && __instance.pivotTrans != null;
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}
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[HarmonyPrefix]
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[HarmonyPatch("SetScale")]
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// ReSharper disable once InconsistentNaming
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public static bool SetScalePrefix(scrDecoration __instance)
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{
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return __instance != null && __instance && __instance.pivotTrans != null;
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}
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[HarmonyPrefix]
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[HarmonyPatch("SetOpacity")]
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// ReSharper disable once InconsistentNaming
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public static bool SetOpacityPrefix(scrDecoration __instance)
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{
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return __instance != null && __instance;
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}
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[HarmonyPrefix]
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[HarmonyPatch("UpdatePosition")]
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// ReSharper disable once InconsistentNaming
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public static bool UpdatePositionPrefix(scrDecoration __instance)
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{
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return __instance != null && __instance && __instance.pivotTrans != null;
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}
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}
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}
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