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Refactor and Reorganize Patch Structure and Namespaces
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using ADOFAIRenderer.Core;
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using HarmonyLib;
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namespace ADOFAIRenderer.Patch.Game
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{
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[HarmonyPatch(typeof(scrPlayerManager))]
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// ReSharper disable once InconsistentNaming
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public static class scrPlayerManagerPatch
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{
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[HarmonyPrefix]
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[HarmonyPatch("AnyValidInputWasTriggered")]
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// ReSharper disable once InconsistentNaming
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private static bool IgnoreInput(ref bool __result)
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{
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if (!RenderManager.IsActive) return true;
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__result = RenderManager.Instance && RenderManager.Instance.frameCount == 0 && RenderManager.Instance.countdown == 0;
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return false;
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}
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}
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}
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