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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -11,7 +11,7 @@ namespace ADOFAIRenderer.Patch.Game;
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/// <c>Persistence.language</c> (it returns immediately when already initialized); and <c>RDString.ChangeLanguage(SystemLanguage)</c>,
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/// which stores the language in <c>Persistence.language</c>, clears the initialized flag and calls Setup again.
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/// </para>
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/// <para>Always active (independent of the render stage). Runs on the Unity main thread.</para>
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/// <para>Always active (independent of the render stage). Runs on the main Unity thread.</para>
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/// </summary>
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[HarmonyPatch(typeof(RDString))]
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internal static class LanguageSyncPatch
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@@ -14,7 +14,7 @@ namespace ADOFAIRenderer.Patch.Game;
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/// </para>
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/// <para>
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/// Always active except when the mod features are disabled (<see cref="RenderMod.IsFeatureDisabled"/>, set from the
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/// driver warning dialog). Runs on the Unity main thread each time the editor scene starts.
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/// driver warning dialog). Runs on the main Unity thread each time the editor scene starts.
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/// </para>
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/// </summary>
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[HarmonyPatch(typeof(scnEditor))]
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@@ -8,7 +8,7 @@ namespace ADOFAIRenderer.Patch.Game;
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/// already off.
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/// <para>
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/// Patched member: <c>scrCamera.SetCustomFrameRate(bool enable, float frame)</c> (level effect that updates the screen at a
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/// lower frame rate). Enabling assigns a new RenderTexture to the camera quad material and refreshes it at <c>frame</c> fps.
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/// lower frame rate). Enabling assigns a new RenderTexture to the camera quad material and refreshes it at <c>frame</c> FPS.
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/// Disabling calls <c>Release()</c> on the quad material's current <c>mainTexture</c> and assigns <c>camRT</c> back. When
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/// the effect was never enabled, <c>mainTexture</c> is <c>camRT</c> itself, so the original releases the live camera
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/// render texture.
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