Normalize Comment Terminology

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
copeconeandClaude Sonnet 5.5 committed 2026-10-15 18:29:22 +09:00
1 parent 0fc01a84de
commit 961f78a332
25 files changed
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@@ -11,7 +11,7 @@ namespace ADOFAIRenderer.Patch.Game;
/// <c>Persistence.language</c> (it returns immediately when already initialized); and <c>RDString.ChangeLanguage(SystemLanguage)</c>,
/// which stores the language in <c>Persistence.language</c>, clears the initialized flag and calls Setup again.
/// </para>
/// <para>Always active (independent of the render stage). Runs on the Unity main thread.</para>
/// <para>Always active (independent of the render stage). Runs on the main Unity thread.</para>
/// </summary>
[HarmonyPatch(typeof(RDString))]
internal static class LanguageSyncPatch
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@@ -14,7 +14,7 @@ namespace ADOFAIRenderer.Patch.Game;
/// </para>
/// <para>
/// Always active except when the mod features are disabled (<see cref="RenderMod.IsFeatureDisabled"/>, set from the
/// driver warning dialog). Runs on the Unity main thread each time the editor scene starts.
/// driver warning dialog). Runs on the main Unity thread each time the editor scene starts.
/// </para>
/// </summary>
[HarmonyPatch(typeof(scnEditor))]
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@@ -8,7 +8,7 @@ namespace ADOFAIRenderer.Patch.Game;
/// already off.
/// <para>
/// Patched member: <c>scrCamera.SetCustomFrameRate(bool enable, float frame)</c> (level effect that updates the screen at a
/// lower frame rate). Enabling assigns a new RenderTexture to the camera quad material and refreshes it at <c>frame</c> fps.
/// lower frame rate). Enabling assigns a new RenderTexture to the camera quad material and refreshes it at <c>frame</c> FPS.
/// Disabling calls <c>Release()</c> on the quad material's current <c>mainTexture</c> and assigns <c>camRT</c> back. When
/// the effect was never enabled, <c>mainTexture</c> is <c>camRT</c> itself, so the original releases the live camera
/// render texture.