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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -11,7 +11,7 @@ namespace ADOFAIRenderer.Patch.Game;
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/// <c>Persistence.language</c> (it returns immediately when already initialized); and <c>RDString.ChangeLanguage(SystemLanguage)</c>,
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/// which stores the language in <c>Persistence.language</c>, clears the initialized flag and calls Setup again.
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/// </para>
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/// <para>Always active (independent of the render stage). Runs on the Unity main thread.</para>
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/// <para>Always active (independent of the render stage). Runs on the main Unity thread.</para>
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/// </summary>
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[HarmonyPatch(typeof(RDString))]
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internal static class LanguageSyncPatch
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