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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -8,7 +8,7 @@ namespace ADOFAIRenderer.Patch.Game;
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/// already off.
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/// <para>
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/// Patched member: <c>scrCamera.SetCustomFrameRate(bool enable, float frame)</c> (level effect that updates the screen at a
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/// lower frame rate). Enabling assigns a new RenderTexture to the camera quad material and refreshes it at <c>frame</c> fps.
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/// lower frame rate). Enabling assigns a new RenderTexture to the camera quad material and refreshes it at <c>frame</c> FPS.
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/// Disabling calls <c>Release()</c> on the quad material's current <c>mainTexture</c> and assigns <c>camRT</c> back. When
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/// the effect was never enabled, <c>mainTexture</c> is <c>camRT</c> itself, so the original releases the live camera
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/// render texture.
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