Normalize Comment Terminology

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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copeconeandClaude Sonnet 5.5 committed 2026-10-15 18:29:22 +09:00
1 parent 0fc01a84de
commit 961f78a332
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@@ -21,7 +21,7 @@ internal class DialogButton
public string Text;
/// <summary>
/// Action run on the Unity main thread when the button is clicked. The dialog is destroyed after the action
/// Action run on the main Unity thread when the button is clicked. The dialog is destroyed after the action
/// returns, also when the action throws (the exception is logged).
/// </summary>
public Action OnClick;
@@ -49,7 +49,7 @@ internal class DialogButton
/// canvas: a translucent full-screen backdrop that blocks input to everything below, and an O5Kit window on top of it.
/// While the dialog exists, every enabled UI Toolkit root (<see cref="UIDocument"/>) is disabled so that it cannot
/// receive input; the roots are enabled again in <see cref="OnDestroy"/>. Clicking any button runs its action and then
/// destroys the dialog. All members run on the Unity main thread.
/// destroys the dialog. All members run on the main Unity thread.
/// </para>
/// </summary>
internal class CommonWarningDialogUI : MonoBehaviour
@@ -97,7 +97,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
}
/// <summary>
/// Creates and shows a new dialog. Must be called on the Unity main thread.
/// Creates and shows a new dialog. Must be called on the main Unity thread.
/// </summary>
/// <param name="title">Window title text.</param>
/// <param name="description">Body text, centered and word-wrapped; TextMeshPro rich text tags are allowed.</param>