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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ internal class DialogButton
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public string Text;
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/// <summary>
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/// Action run on the Unity main thread when the button is clicked. The dialog is destroyed after the action
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/// Action run on the main Unity thread when the button is clicked. The dialog is destroyed after the action
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/// returns, also when the action throws (the exception is logged).
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/// </summary>
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public Action OnClick;
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@@ -49,7 +49,7 @@ internal class DialogButton
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/// canvas: a translucent full-screen backdrop that blocks input to everything below, and an O5Kit window on top of it.
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/// While the dialog exists, every enabled UI Toolkit root (<see cref="UIDocument"/>) is disabled so that it cannot
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/// receive input; the roots are enabled again in <see cref="OnDestroy"/>. Clicking any button runs its action and then
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/// destroys the dialog. All members run on the Unity main thread.
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/// destroys the dialog. All members run on the main Unity thread.
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/// </para>
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/// </summary>
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internal class CommonWarningDialogUI : MonoBehaviour
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@@ -97,7 +97,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
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}
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/// <summary>
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/// Creates and shows a new dialog. Must be called on the Unity main thread.
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/// Creates and shows a new dialog. Must be called on the main Unity thread.
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/// </summary>
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/// <param name="title">Window title text.</param>
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/// <param name="description">Body text, centered and word-wrapped; TextMeshPro rich text tags are allowed.</param>
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