SHA256
Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
0fc01a84de
commit
961f78a332
25 files changed
+70
-70
No files matched your search
@@ -14,7 +14,7 @@ namespace ADOFAIRenderer.UI;
|
||||
/// <para>
|
||||
/// Created by <c>RenderManager.StartFFmpegThread</c> on a GameObject kept across scene loads, and reused for later
|
||||
/// renders. The overlay is drawn on the game screen only; it is not part of the encoded video frames.
|
||||
/// <see cref="Update"/> rebuilds the text every frame on the Unity main thread.
|
||||
/// <see cref="Update"/> rebuilds the text every frame on the main Unity thread.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
internal class DebugMonitorUI : MonoBehaviour
|
||||
@@ -194,7 +194,7 @@ internal class DebugMonitorUI : MonoBehaviour
|
||||
// Queue - frames waiting in ImageQueue for the render thread / queue frame limit
|
||||
// Rendered Frames - RenderManager.frameCount (frames produced by the game)
|
||||
// Frames Sent - RenderManager.framesSent (frames handed to the encoder; written by the render thread)
|
||||
// Throttling - RenderManager.throttleCount (times the main thread started waiting because ImageQueue
|
||||
// Throttling - RenderManager.throttleCount (times the main Unity thread started waiting because ImageQueue
|
||||
// held more frames than its limit)
|
||||
// Readback failures- RenderManager.readbackFailureCount (AsyncGPUReadback requests that completed with an error)
|
||||
// Mono heap - GC.GetTotalMemory(false), managed heap size in MiB without forcing a collection
|
||||
|
||||
Reference in new issue
Block a user