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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -14,7 +14,7 @@ namespace ADOFAIRenderer.UI;
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/// (measured in real time with a <see cref="Stopwatch"/>, independent of the patched game time) calls
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/// <c>RenderManager.CancelRender</c>. Releasing Escape earlier hides the panel and resets the countdown.
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/// The component destroys its GameObject as soon as <c>RenderManager.IsActive</c> is false (stage below OnScene).
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/// Runs on the Unity main thread.
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/// Runs on the main Unity thread.
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/// </para>
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/// </summary>
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internal class EscapeHandlerUI : MonoBehaviour
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