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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -24,7 +24,7 @@ namespace ADOFAIRenderer.UI.Window;
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/// <para>
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/// Opened from the level editor through <c>RenderManager</c> (after the unsaved-changes check) with
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/// <see cref="CreateWindow"/>. The window is built once and then hidden/shown; its state lives in static fields for the
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/// whole game session. All members run on the Unity main thread.
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/// whole game session. All members run on the main Unity thread.
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/// </para>
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/// <para>
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/// Data flow:
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@@ -658,7 +658,7 @@ internal static class RenderConfigWindow
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var (globalLeft, globalRight) = CreateTwoColumnPanel(globalContent);
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// Browse: opens the OS folder picker (FolderDialogUtil) at the current folder; a selected folder is written to
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// the input and saved to the global settings immediately. FolderDialogUtil runs the callback through the
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// caller's SynchronizationContext, i.e. on the Unity main thread; cancel or failure passes null (ignored here).
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// caller's SynchronizationContext, i.e. on the main Unity thread; cancel or failure passes null (ignored here).
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CreateButton(
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ctx, globalLeft,
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"ui.render_config.browse",
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