Normalize Comment Terminology

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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copeconeandClaude Sonnet 5.5 committed 2026-10-15 18:29:22 +09:00
1 parent 0fc01a84de
commit 961f78a332
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@@ -24,7 +24,7 @@ namespace ADOFAIRenderer.UI.Window;
/// <para>
/// Opened from the level editor through <c>RenderManager</c> (after the unsaved-changes check) with
/// <see cref="CreateWindow"/>. The window is built once and then hidden/shown; its state lives in static fields for the
/// whole game session. All members run on the Unity main thread.
/// whole game session. All members run on the main Unity thread.
/// </para>
/// <para>
/// Data flow:
@@ -658,7 +658,7 @@ internal static class RenderConfigWindow
var (globalLeft, globalRight) = CreateTwoColumnPanel(globalContent);
// Browse: opens the OS folder picker (FolderDialogUtil) at the current folder; a selected folder is written to
// the input and saved to the global settings immediately. FolderDialogUtil runs the callback through the
// caller's SynchronizationContext, i.e. on the Unity main thread; cancel or failure passes null (ignored here).
// caller's SynchronizationContext, i.e. on the main Unity thread; cancel or failure passes null (ignored here).
CreateButton(
ctx, globalLeft,
"ui.render_config.browse",