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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -8,7 +8,7 @@ namespace ADOFAIRenderer.Util.Audio;
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/// The frame rate is converted to an exact fraction Numerator / Denominator (<see cref="RationalUtil.Double2MaxPrecisionInt"/>).
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/// Frame k receives floor((k + 1) * sampleRate * Denominator / Numerator) - floor(k * sampleRate * Denominator / Numerator) samples:
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/// the remainder of each division is carried into the next frame, so the sum over any number of frames equals the exact
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/// sample count of that duration rounded down (for example 44100 Hz at 60 fps gives 735 every frame; at 144 fps three frames of 306
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/// sample count of that duration rounded down (for example 44100 Hz at 60 FPS gives 735 every frame; at 144 FPS three frames of 306
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/// are followed by one of 307, 306.25 on average).
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/// Used by the render thread only (RenderManager.WriteAudioForFrame, once per frame sent to the encoder).
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/// </summary>
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