Normalize Comment Terminology

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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copeconeandClaude Sonnet 5.5 committed 2026-10-15 18:29:22 +09:00
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@@ -8,7 +8,7 @@ namespace ADOFAIRenderer.Util.Audio;
/// The frame rate is converted to an exact fraction Numerator / Denominator (<see cref="RationalUtil.Double2MaxPrecisionInt"/>).
/// Frame k receives floor((k + 1) * sampleRate * Denominator / Numerator) - floor(k * sampleRate * Denominator / Numerator) samples:
/// the remainder of each division is carried into the next frame, so the sum over any number of frames equals the exact
/// sample count of that duration rounded down (for example 44100 Hz at 60 fps gives 735 every frame; at 144 fps three frames of 306
/// sample count of that duration rounded down (for example 44100 Hz at 60 FPS gives 735 every frame; at 144 FPS three frames of 306
/// are followed by one of 307, 306.25 on average).
/// Used by the render thread only (RenderManager.WriteAudioForFrame, once per frame sent to the encoder).
/// </summary>