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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ namespace ADOFAIRenderer.Util.Audio.Clip;
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/// - Decoder thread (<see cref="Start"/>): the only thread that decodes, resamples, loads and frees chunks.
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/// Each step loads one chunk, the one with the lowest priority value over all sources
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/// (a chunk a consumer waits for, then cursor windows by slot, then resident chunks in order).
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/// - Consumers (render thread, main thread for the spectrum): <see cref="Acquire"/> waits for the decoder thread and never loads.
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/// - Consumers (render thread, main Unity thread for the spectrum): <see cref="Acquire"/> waits for the decoder thread and never loads.
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/// - Main thread: <see cref="GetOrAdd"/> creates readers (for Unity clips this copies the clip data).
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///
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/// Memory has no limit; current and peak usage are tracked and logged by <see cref="LogMemoryUsage"/>.
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