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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ using ADOFAIRenderer.Util.Audio.Clip;
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namespace ADOFAIRenderer.Util.Audio.Mixer;
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/// <summary>
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/// One playing sound of a <see cref="VoiceMixer"/> (the song, or one effect sound), created by <see cref="VoiceMixer.Play"/>.
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/// One playing sound of a <see cref="VoiceMixer"/> (the song, or one sound effect), created by <see cref="VoiceMixer.Play"/>.
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///
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/// Main thread: the Set methods queue a change that takes effect at a given time (seconds relative to the render start,
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/// the time at which the game made the change). Changes of one voice must be queued in non-decreasing time order.
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@@ -43,7 +43,7 @@ internal sealed class Voice
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Stop
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}
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/// <summary>One timed change of a voice, queued by the main thread and applied by the render thread.</summary>
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/// <summary>One timed change of a voice, queued by the main Unity thread and applied by the render thread.</summary>
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internal readonly struct Change
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{
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public readonly ChangeKind Kind;
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