Normalize Comment Terminology

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
copeconeandClaude Sonnet 5.5 committed 2026-10-15 18:29:22 +09:00
1 parent 0fc01a84de
commit 961f78a332
25 files changed
+70 -70

No files matched your search

+3 -3
View File
@@ -35,7 +35,7 @@ internal sealed class VoiceMixer : IDisposable
Change
}
/// <summary>Command queued by the main thread and taken by the render thread at the start of <see cref="Mix"/>.</summary>
/// <summary>Command queued by the main Unity thread and taken by the render thread at the start of <see cref="Mix"/>.</summary>
private readonly struct Command
{
public readonly CommandKind Kind;
@@ -55,7 +55,7 @@ internal sealed class VoiceMixer : IDisposable
private readonly AudioClipStore _store;
private readonly CancellationToken _cancellationToken;
// Double-buffered command lists: the main thread appends to _commands under _commandLock; the render thread swaps the
// Double-buffered command lists: the main Unity thread appends to _commands under _commandLock; the render thread swaps the
// two lists under the lock and processes _takenCommands outside it, then clears it for the next swap.
private readonly object _commandLock = new();
private List<Command> _commands = new();
@@ -126,7 +126,7 @@ internal sealed class VoiceMixer : IDisposable
/// <summary>
/// Queues a change of <paramref name="voice"/> that takes effect at sample <see cref="ToSample"/>(<paramref name="time"/>).
/// Called by the Voice Set methods on the main thread.
/// Called by the Voice Set methods on the main Unity thread.
/// </summary>
internal void Enqueue(Voice voice, Voice.ChangeKind kind, double time, double value)
{