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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -34,7 +34,7 @@ namespace ADOFAIRenderer.Util.FFmpeg
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///
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/// ── Threading ────────────────────────────────────────────────────────
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/// Every public method takes <c>_lock</c>, so calls from different threads are serialized.
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/// In the renderer, the main thread constructs and starts the encoder, and the render thread
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/// In the renderer, the main Unity thread constructs and starts the encoder, and the render thread
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/// (RenderManager.RenderThread) sends the video frames and audio samples, calls End() and Dispose().
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/// Dispose() may also be called from another thread to release an encoder whose render was stopped.
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/// After End() or Dispose(), the Write*/Send* methods return without doing anything.
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@@ -916,7 +916,7 @@ namespace ADOFAIRenderer.Util.FFmpeg
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// Stream time base: unit of the timestamps stored in the container.
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// Set to the codec time base (1 / framerate) so that every frame interval is a whole number of ticks.
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// When it is left unset, the muxer uses 1/90000, in which the interval of rates such as
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// 59.94 fps (1501.5 ticks), 23.976 fps (3753.75 ticks) or 165 fps (545.45 ticks) is not an integer,
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// 59.94 FPS (1501.5 ticks), 23.976 FPS (3753.75 ticks) or 165 FPS (545.45 ticks) is not an integer,
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// and the frame durations alternate between two values.
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// The muxer may still adjust the value in avformat_write_header (e.g. mp4 scales it to at least 10000);
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// packet timestamps are rescaled to the final value in SendFrameAndWritePackets.
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