Normalize Comment Terminology

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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copeconeandClaude Sonnet 5.5 committed 2026-10-15 18:29:22 +09:00
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@@ -34,7 +34,7 @@ namespace ADOFAIRenderer.Util.FFmpeg
///
/// ── Threading ────────────────────────────────────────────────────────
/// Every public method takes <c>_lock</c>, so calls from different threads are serialized.
/// In the renderer, the main thread constructs and starts the encoder, and the render thread
/// In the renderer, the main Unity thread constructs and starts the encoder, and the render thread
/// (RenderManager.RenderThread) sends the video frames and audio samples, calls End() and Dispose().
/// Dispose() may also be called from another thread to release an encoder whose render was stopped.
/// After End() or Dispose(), the Write*/Send* methods return without doing anything.
@@ -916,7 +916,7 @@ namespace ADOFAIRenderer.Util.FFmpeg
// Stream time base: unit of the timestamps stored in the container.
// Set to the codec time base (1 / framerate) so that every frame interval is a whole number of ticks.
// When it is left unset, the muxer uses 1/90000, in which the interval of rates such as
// 59.94 fps (1501.5 ticks), 23.976 fps (3753.75 ticks) or 165 fps (545.45 ticks) is not an integer,
// 59.94 FPS (1501.5 ticks), 23.976 FPS (3753.75 ticks) or 165 FPS (545.45 ticks) is not an integer,
// and the frame durations alternate between two values.
// The muxer may still adjust the value in avformat_write_header (e.g. mp4 scales it to at least 10000);
// packet timestamps are rescaled to the final value in SendFrameAndWritePackets.