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Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -26,7 +26,7 @@ namespace ADOFAIRenderer.Util
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/// (RenderManager.SendVideoFrame, then <see cref="RecycleState"/>) or the frame was dropped.
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/// </para>
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/// <para>
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/// Threads: requests and readback completions run on the main thread; <see cref="RecycleState"/> is also called by
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/// Threads: requests and readback completions run on the main Unity thread; <see cref="RecycleState"/> is also called by
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/// the render thread. The pool and the disposed flag are guarded by _poolLock. One instance per render, created in
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/// RenderManager.SetupPlay with the pixel format of the opened encoder.
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/// </para>
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@@ -290,7 +290,7 @@ namespace ADOFAIRenderer.Util
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/// <summary>
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/// Returns a state to the pool after its frame was sent or dropped, or disposes it when the reader is disposed.
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/// Called by the render thread (after sending) and by the main thread (abort, errors, queue cleanup).
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/// Called by the render thread (after sending) and by the main Unity thread (abort, errors, queue cleanup).
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/// </summary>
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internal void RecycleState(ReadbackRequestState state)
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{
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