Normalize Comment Terminology

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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copeconeandClaude Sonnet 5.5 committed 2026-10-15 18:29:22 +09:00
1 parent 0fc01a84de
commit 961f78a332
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@@ -26,7 +26,7 @@ namespace ADOFAIRenderer.Util
/// (RenderManager.SendVideoFrame, then <see cref="RecycleState"/>) or the frame was dropped.
/// </para>
/// <para>
/// Threads: requests and readback completions run on the main thread; <see cref="RecycleState"/> is also called by
/// Threads: requests and readback completions run on the main Unity thread; <see cref="RecycleState"/> is also called by
/// the render thread. The pool and the disposed flag are guarded by _poolLock. One instance per render, created in
/// RenderManager.SetupPlay with the pixel format of the opened encoder.
/// </para>
@@ -290,7 +290,7 @@ namespace ADOFAIRenderer.Util
/// <summary>
/// Returns a state to the pool after its frame was sent or dropped, or disposes it when the reader is disposed.
/// Called by the render thread (after sending) and by the main thread (abort, errors, queue cleanup).
/// Called by the render thread (after sending) and by the main Unity thread (abort, errors, queue cleanup).
/// </summary>
internal void RecycleState(ReadbackRequestState state)
{