SHA256
Normalize Comment Terminology
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
0fc01a84de
commit
961f78a332
25 files changed
+70
-70
No files matched your search
@@ -22,7 +22,7 @@ namespace ADOFAIRenderer.Util.OS;
|
||||
/// cancelled or failed), <c>kdialog --getexistingdirectory</c>.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The dialog runs off the Unity main thread so the game keeps rendering frames while it is open. Only one dialog can be open
|
||||
/// The dialog runs off the main Unity thread so the game keeps rendering frames while it is open. Only one dialog can be open
|
||||
/// at a time. Failures are reported to the callback as null (same as cancel); exceptions are logged as warnings, except a
|
||||
/// zenity start failure, which silently moves on to kdialog.
|
||||
/// </para>
|
||||
@@ -43,7 +43,7 @@ internal static class FolderDialogUtil
|
||||
/// "FolderDialog-Win"; macOS/Linux: thread pool task) and <paramref name="onSelected"/> receives the result.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Callback thread: when the caller has a <see cref="SynchronizationContext"/> (the Unity main thread has one), the callback
|
||||
/// Callback thread: when the caller has a <see cref="SynchronizationContext"/> (the main Unity thread has one), the callback
|
||||
/// is posted to it and runs on the caller's thread; otherwise it runs on the dialog thread. Exceptions thrown by the
|
||||
/// callback are caught and logged.
|
||||
/// </para>
|
||||
|
||||
Reference in new issue
Block a user