Normalize Comment Terminology

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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copeconeandClaude Sonnet 5.5 committed 2026-10-15 18:29:22 +09:00
1 parent 0fc01a84de
commit 961f78a332
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@@ -22,7 +22,7 @@ namespace ADOFAIRenderer.Util.OS;
/// cancelled or failed), <c>kdialog --getexistingdirectory</c>.
/// </para>
/// <para>
/// The dialog runs off the Unity main thread so the game keeps rendering frames while it is open. Only one dialog can be open
/// The dialog runs off the main Unity thread so the game keeps rendering frames while it is open. Only one dialog can be open
/// at a time. Failures are reported to the callback as null (same as cancel); exceptions are logged as warnings, except a
/// zenity start failure, which silently moves on to kdialog.
/// </para>
@@ -43,7 +43,7 @@ internal static class FolderDialogUtil
/// "FolderDialog-Win"; macOS/Linux: thread pool task) and <paramref name="onSelected"/> receives the result.
/// </para>
/// <para>
/// Callback thread: when the caller has a <see cref="SynchronizationContext"/> (the Unity main thread has one), the callback
/// Callback thread: when the caller has a <see cref="SynchronizationContext"/> (the main Unity thread has one), the callback
/// is posted to it and runs on the caller's thread; otherwise it runs on the dialog thread. Exceptions thrown by the
/// callback are caught and logged.
/// </para>