Migrate to C#12

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copecone committed 2026-10-22 11:54:26 +09:00
1 parent 7eaf4f48e6
commit 98d31404cc
24 files changed
+42 -42

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@@ -792,7 +792,7 @@ internal class RenderManager : MonoBehaviour
// removes frames, and it signals FrameDequeuedEvent for each one. The wait has a timeout so that the loop
// re-checks the render thread state and pumps pending readback completions (see ThrottleWaitMilliseconds).
isThrottling = false;
var frameLimit = QueueFrameLimit = ComputeQueueFrameLimit(texture!);
var frameLimit = QueueFrameLimit = ComputeQueueFrameLimit(texture);
while (Instance.stage >= RenderStage.Render)
{