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Migrate to C#12
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@@ -792,7 +792,7 @@ internal class RenderManager : MonoBehaviour
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// removes frames, and it signals FrameDequeuedEvent for each one. The wait has a timeout so that the loop
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// re-checks the render thread state and pumps pending readback completions (see ThrottleWaitMilliseconds).
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isThrottling = false;
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var frameLimit = QueueFrameLimit = ComputeQueueFrameLimit(texture!);
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var frameLimit = QueueFrameLimit = ComputeQueueFrameLimit(texture);
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while (Instance.stage >= RenderStage.Render)
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{
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